...i guess that qualifies as "user error". Setting the action list to "run in background" fixed the issue. I have to admit, im not exactly sure why that is the case - unless having it set to "pause gameplay" means that …
Ok! I found your comment regarding the Manage Systems action to close all menus, easy peezy. Would you mind giving a little bit of context (or a tutorial link) as far as how to implement setting a boolean value to control pausing the game and waitin…
Thanks for responding so quickly!
I am on unity 5.12f1, and AC version 1.46 (I have had no reason to update to the latest versions, unless this is a reason :) ). Platform is windows 10.
And yes, this is in builds as well as the editor.
Well, they certainly aren't the same size as the source graphic. But I wasn't aware that the blinking was only in the editor, so i'm kind of ok with that. Thanks, Chris.
That was indeed the issue! It was being forced to finish the current loop of the anim clip before transitioning, thanks very much :)
I found a better solution than adding keyframes, however. In the inspector tab for the animation state, in the tran…
Chris,
I'm a new AC user, and I just wanted to take a moment to say what an impressive and full featured asset this is! Honestly, as I trolled through the possibilities, I came away stunned and excited. Fantastic work, and thanks!
And I'll keep y…