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Gotcha! I'll fix this
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Let me give some more details on what I am trying to achieve. So my sequence of actions are
* Remove an existing GameObject (if any)
* Instantiate a new GameObject from an Inventory Item's Linked Prefab
* Repa…
Thanks @ChrisIceBox
After posting I've removed the first action (as you said it's irrelevant :)) and I did some changes
* This is the first ActionList, notice the comment in the last Action
* This is the second ActionList, again notice the comment…
OK, just figured out the issue and now I want to kick myself in the head.
Before creating an ActionList Asset I was using a Set interactions Parameters Component to set the parameters values, and I was setting CurrentHint
to (you guessed it!) None…
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I believe it is, check the three screenshots below
* The first one is the state of the Hierarchy and ActionList local parameters, you can see that Hotspot_Hint1 have no children and the CurrentValue of CurrentHint is empty
* After running…