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BokeTsukkomi

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BokeTsukkomi
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  • (Quote) Gotcha! I'll fix this (Quote) Let me give some more details on what I am trying to achieve. So my sequence of actions are * Remove an existing GameObject (if any) * Instantiate a new GameObject from an Inventory Item's Linked Prefab * Repa…
  • Thanks @ChrisIceBox After posting I've removed the first action (as you said it's irrelevant :)) and I did some changes * This is the first ActionList, notice the comment in the last Action * This is the second ActionList, again notice the comment…
  • OK, just figured out the issue and now I want to kick myself in the head. Before creating an ActionList Asset I was using a Set interactions Parameters Component to set the parameters values, and I was setting CurrentHint to (you guessed it!) None…
  • (Quote) I believe it is, check the three screenshots below * The first one is the state of the Hierarchy and ActionList local parameters, you can see that Hotspot_Hint1 have no children and the CurrentValue of CurrentHint is empty * After running…
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