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BioFan

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BioFan
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  • Hi Chris....it didn't work for me even when I move the background back in the Z axis, whether it's in ortho or perspective. But thankfully there is no plan on having more than 1 moving character, so it should be ok. I'll try to figure this out a bit…
  • I found the solution, just delete the follow sorting order on the NPCs.
  • Chris, thanks so much. I followed your instructions and duh, why didn't I think of that? There is no need to do a timer and just set engine wait and run in background for the number of seconds I need. There are different doors, I just create 2 types…
  • Ahh, I got it. It's because the use event does not run in background, so whatever I have to set as invisible has to be set at the ActionList timer. So if I have multiple doors that uses the same action, I can't just duplicate but have to create each…
  • Oh wow, thanks for the very detail reply Chris. I finally get it to work with Character: move to point, it's enough for what I needed. Though I need to learn on how to use Timeline too, but for some reason the character animates in place when the a…
  • So I got things to work but one question. So I have the player teleport to a specific marker once he click on the door to enter the building. This is to force the user to trigger the correct enter and exit hotspots. But I don't want the player to be…
  • May have found a way to disable a hotspot at start from another thread. By adding a remember hotspot script and set it disable at start. Thanks in advance.
  • The other thing I haven't try is using an if else statement where it checks if the door is close or open. If the door is close, then it cannot be close again and vice versa. But how do I do that in AC?
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