It happens if I move any direction while falling and I'm still holding the directional keys after having landed. I currently have just an idle to jump and then fall to idle. But I made all the anims myself so if its a run/walk to jump anim I need I …
That looks just about perfect, thanks! The only problem is if I don't let of the space bar during a jump the bool doesn't turn off and wont turn off until I let go.This doesn't happen from stationary jumps
Took care of all of the jumping related problems, the only issue left is that I'm not sure how to go about triggering a fall animation while on the AC player controller
The jumping problem is the animation. Here's a recordinghttps://www.youtube.com/watch?v=3SvI48L4bTE&feature=youtu.be
If I'm already walking, it just sort of walks into the airIf I'm not already walking it leaps and then returns to the idle posi…
Read the manual and AC's Game Camera + a camera controlling object via playmaker are sufficient. All I need are a way to make the camera start to return behind the player on it's own if the player isn't active with the mouse, and a zoom
Sorry. Managed to get the custom camera to work. The adventure creator camera is fine but I couldn't figure out how to get it to adhere to the mouse and player movements like in other third person games.
I didn't realize the main camera should be le…