I've created an Active Input that runs an ActionList, but I still can't close the puzzle menu using the Esc key. Am I missing something?
https://prnt.sc/nb1Wgod7XBfE
https://prnt.sc/uZa7qRqyhZ9P
How can I make the puzzle menu close using the "Esc" key without creating a "Cancel" button in the menu?
I tried creating a "Cancel" button with no text to make it invisible, but it interferes with my Up and Down input…
Thank you, Chris. It worked. Here's the final script:
using UnityEngine;
using AC;
public class DialInputs : MonoBehaviour
{
void Start()
{
AC.KickStarter.playerInput.InputGetButtonDownDelegate = CustomInputGetButtonDown;}bool CustomI…
I didn't get very far, to be honest. Variables in general confuse me, and I was barely able to implement them without the "changing image" function.My current setup look like this:
* AC menu with 3 buttons (Turn Left, Turn Right and Leave…
Hi Chris,
This is becoming way too complicated for me to handle. I’m not sure if I can ask for help here, but are you open to assisting me with implementing this puzzle in my game? I will, of course, compensate you for your work.
I'm using Unity 6 (linux) and AC v1.82.1.
No, there's no delay being played. I just don't want the scene to start with the Idle animation. This is how the cutscene supposed to work:
* Fade in
* Tired animation
* Dialogue
* Back to idle animation
* …
Hi Chris,
Here's the player's Animator screenshot: https://prnt.sc/BsYt02OfUPul
And the OnStart scene: https://prnt.sc/-IiK21qoJHNu
Cutscene actionlist: https://prnt.sc/yqQSqGOxPbNE
Unfortunately, adding the script made things complex for me, as I keep encountering all sorts of problems. I decided to try your UI prefab, but I have a few questions.
1) How do I replace the green item highlight with a banner? When I change the co…
Thank you for the explanation, Chris. I implemented the inventory, and my friend assisted me with the script. Here is my current setup.
https://prnt.sc/tdE8gz6eHjWj
https://prnt.sc/H2IhjZ1Iej6z
https://prnt.sc/hgskro1NPNxd
https://prnt.sc/QdMo6LN63…
Hi Chris,
I used the script you provided yesterday, but the issue persisted. However, I can confirm that the flashlight toggle issue is now working perfectly. I resolved the problem by deleting the character and all components related to the flashli…
I've checked the Variables Manager and can confirm that the values change between False and True when I press F. However, the Flashlight object remains on in the game. Why do you think the Flashlight object is not turning off?
https://prnt.sc/Bh2x4…