When I use the Menu: Change State action to turn off my main "Subtitles" menu, how does AC activate the Subtitles_02 menu? Do I need to use the Menu: Change State action again to turn on the Subtitles_02 menu and then create my dialogues? …
Yes, both games are part of the same project and share the same managers. The reason I want to keep the managers is that I plan to bundle both games into a collection once the second game is released. My only concern is the subtitles and narration m…
Thank you, Chris. This fix has resolved the error. I really appreciate your help. I’ll continue testing the game to make sure there are no other issues, and then I’ll upgrade to Unity 6000.3, as I haven’t done that yet.
And here's the script(I'm still using Unity 6000.2.7f2):
using UnityEngine;using AC;using AC.Downloads.InputSystemIntegration;public class DialInputs : ControlsReader{ int axisDirection; void Update() { float axisValue = Custom_GetA…
I managed to update my AC to version 1.86.1. I ran into a few strange issues, like the hotspot icons becoming enormous and not sticking to the size I set for them. However, there’s one red error I couldn’t resolve, which is related to the player inp…
I'm using AC v1.82.1
It took me the whole day to figure out the solution; simply ticking "Auto Size" in TextMeshPro fixed the issue, and the text reappeared. I think the text size was causing the TMPro components to be disabled.
https://p…
I completely forgot to include "Inventory Property" in the translatable text type. I’ve now ticked "Inventory Property" and re-gathered the text, so I can see the inventory translation. Thanks a lot for your help, Chris!
Hi Chris,
Sorry, please ignore the inventory script part. AndI’m not looking to change the font—I just want the inventory items to display the other translations."
The text displayed in Inventory menus is pulled from the Inventory Manager - n…
Thank you, Chris. Should I tick these 2 options?
https://prnt.sc/7lL8Pcp4ymxb
I was unable to find any information regarding their functionality in the manual. Nevertheless, after enabling them, everything seems to be functioning as expected.
Hi Chris,
Is the running issue limited to gamepad control, or keyboard as well?
Only gamepad control.
Try changing the Run input action's "Action Type" to "Pass Through" to see if that makes a difference.
Already tried that, st…
Hi Chris,
That it works for keyboard suggests the issue may be on the Input System side, as it means AC is correctly reading the received input. Are you testing with the arrow keys, or WASD?
Both.
If you created a pair of new scenes to test the tr…
When you say the character does not move at all, is this at all, only after a scene transition, or only when inside a specific scene?
Only after a scene transition. When the scene transitions, it starts with the character standing rather than walkin…
Update:
I managed to tweak your script (with the help of AI) so that it can adjust the brightness, and it worked. I can confirm that the brightness slider is now working 100%. I appreciate your help, Chris.
I’ll place the updated script here in cas…