I think this is because in-between lines the character isn't technically talking for those seconds so it reverts back to your idle animations but because you only have idle animations for left and right, that's all it can refer to using. If you were…
Chris, I was just wondering, is there some advantage to doing it this way rather than using the action list that does the same thing? (And definitely works for me)
Ah right, I haven't done anything like that yet, personally I'd just keep it simple and have the dust marks be a part of the running animation and call it a day, lol.
Chris will undoubtedly have a better solution than me but if I want something to not be visible, I change the asset to use a material that is invisible. Would that be useful?
Hi, that looks to me like the anchor points are not set to be the same for all sprites used. You know when you splice the sprites, assuming you used an image sprite sheet, there are anchor points to set. If some are set differently, I believe this i…
I think it might help to see the inspector settings for one of the 2D portraits to make sure you have that set up correctly, as I know some settings there can mess with the quality of the image.
Chris - if im not helping when i post in other fol…
SuperXu, when Chris requests Settings manager, he means under the AC game manager tab, select, "settings" and screenshot that whole thing, this looks incomplete to me? Although the images you shared might also be useful.
Hey, I'm a complete amateur here and cannot provide solutions but I was just thinking about your request and wanted to have it considered that it would need to be more than just a calculation of what the player is standing nearest to for it to chang…
I tried as you said and I STILL can't get it to work, I sure wish i could inspect your project.. HOWEVER!! I fixed the text placement problem by setting the FirstPersonCamera's Camera to use the render texture as an output, set the priority to 1 and…
You're right, I could change it all back and the hotspots would all still work correctly! That's a relief.
Yeah, the one used by the hotspot detector. i just unticked the sphere collider rather than delete it, just incase.
Hmm that would explain w…
Okay, I decided to try and get around the limitations of using trigger hotspots when near, with the original texture render method. The advantage to this is having objects highlight themselves when nearby. I also replaced the sphere collider with a …
I still couldn't get that to work! Another way round I was trying just now was coming up with shader graph depth error, another kettle of fish to understand!
I want to keep the options open for this game to be on consoles ported by a publisher b…
https://imgur.com/a/rSIutEO
Here's some screenshots of my setup. ignore the warning about FirstPersonCamera, I was seeing what happened if I deleted it. Not good, blank screen!
PS - I really appreciate you took the time to recreate my problem!
Hi, I did everything you said except I don't know if I'm doing the depth value correctly. As far as I can see, depth value is a HDURP thing? I can find priority, is that the same thing? I try setting that and in the game preview window it is pixelat…
Appreciate it! In fact, just for feedback, it was reassuring when deciding whether to purchase AC, to see it's creator was happy to help people with their AC problems on this forum. :)
https://imgur.com/a/LANznbj
I spliced the settings manager int…
No apologies necessary, this is self inflicted pain haha. I love AC, it was time to move from AGS after all these years!
This video is exactly what I did:
https://www.youtube.com/watch?v=R7922Pchiq4
here's a link to all the screenshots I thought …