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There are different types of items you can drop (carrot, meat, etc.), all within the same inventory category.
But now I think I could make it work using the Inventory Properties you mentioned before (I can use them to count how many items I’…
So, I’ve managed to solve Case 1, but not Case 2 yet.
I wasn’t familiar with Inventory Properties before, so I gave it a try.
I created a popup Inventory Property named "Food Type", basically a list of food items.
It flags which item I’ve…
Yeah, sorry. Let me clarify a bit! _:)
The NPCs in my case don't need to detect the item. What I need to know is whether there’s a simple way to remove or destroy a dropped Scene Item (which was spawned from a prefab using “Item to Scene”) without …
I think I have resolved the issue. The key was what you said about attaching a Constant ID to the Sorting Map.
I tried so many combinations that it took me a while to recreate all of them with the Constant ID in place _: )
Finally, I created a new …
Oh, sorry!! I have updated the links to make them public.
I have now added a Constant ID to my Sorting Map, but the problem persists. I have noticed a very small change, though—now my NPC character appears in a background sorting layer upon loading…
Hi Chris.
Thank you so much for your help.
I'm Using Unity 2021.3.4f1 (LTS) and AC v1.75.3. I only had one scene in my game, so I didn't switch scenes, cameras or characters,
I found the problem by checking your instructions.
I hadn't thought ab…
Thank you Chris, In can work with that. I'm going to investigate those options.
I am also considering the idea of merge both scenes together in one same scene and use camera switching instead scene switching...
Something like this:
https://drive.…
Thank you Kloot.
I have considered the posibility of introducing a Global Variable.
If I do that... Then I need to place the Teleport action in the "On start Action list", isn it?
I mean, I need to add a pack of actions with a "che…
Ok! I have found the problem!
Following your instructions, I have compared the inspector of the bird vs the old man. I was planning to make screenshots, but I spot the diference by myself.
So, the bird (an my main charcter too) are set with "R…
Hmm... I have rebuild the path in another scene, but still happens. But I have discover something new.
My process is:
1. IN AC Game editor > Create a Path
2. With the Path selected I add some nodes in the inspector
3. Set the action OnStart &qu…
Hi Chris :)
I'm using a value of 1 in "node wait time"
I'm using Adventure Creator version 1.68.3 and Unity 2019.1.10f1... Maybe I need to update Adventure Creator?
About the console...Nothing on it. It's seems empty...
And yes, the scen…