I think I have resolved the issue. The key was what you said about attaching a Constant ID to the Sorting Map.
I tried so many combinations that it took me a while to recreate all of them with the Constant ID in place _: )
Finally, I created a new …
Oh, sorry!! I have updated the links to make them public.
I have now added a Constant ID to my Sorting Map, but the problem persists. I have noticed a very small change, though—now my NPC character appears in a background sorting layer upon loading…
Hi Chris.
Thank you so much for your help.
I'm Using Unity 2021.3.4f1 (LTS) and AC v1.75.3. I only had one scene in my game, so I didn't switch scenes, cameras or characters,
I found the problem by checking your instructions.
I hadn't thought ab…
Thank you Chris, In can work with that. I'm going to investigate those options.
I am also considering the idea of merge both scenes together in one same scene and use camera switching instead scene switching...
Something like this:
https://drive.…
Thank you Kloot.
I have considered the posibility of introducing a Global Variable.
If I do that... Then I need to place the Teleport action in the "On start Action list", isn it?
I mean, I need to add a pack of actions with a "che…
Ok! I have found the problem!
Following your instructions, I have compared the inspector of the bird vs the old man. I was planning to make screenshots, but I spot the diference by myself.
So, the bird (an my main charcter too) are set with "R…
Hmm... I have rebuild the path in another scene, but still happens. But I have discover something new.
My process is:
1. IN AC Game editor > Create a Path
2. With the Path selected I add some nodes in the inspector
3. Set the action OnStart &qu…
Hi Chris :)
I'm using a value of 1 in "node wait time"
I'm using Adventure Creator version 1.68.3 and Unity 2019.1.10f1... Maybe I need to update Adventure Creator?
About the console...Nothing on it. It's seems empty...
And yes, the scen…