Hi again,
First off, this only happens with software cursor.
I've now tried introducing a variable that checks if the cursor texture was created dynamically with "new Texture" or rather if it's an animation. If that's the case and the cu…
Hi,
I've written about the problem described by @humaldo and a possible fix at http://www.adventurecreator.org/forum/discussion/5121/bug-fix-memory-leak-for-animated-cursor