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Asuna09

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Asuna09
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  • You mightwant to try a Hotspot and within the hotspot make a marker. Below the marker there is an option for your character to walk to the marker and check the wait until finish marker so your character walks all the way to the desired point (marker…
  • https://imgur.com/a/y94BmwP When I press play it also says I cannot player switch cause desired character is already set. I have the player 'Lisanosockshaird' to spawn in this scene in my player settings (I did this through the cog wheel) but want …
  • Oh ok yeah cause on the console is says "Error reason is 'No subscription' and no additional error was provided.... I sent a link w the photo. Is there coding I can use to try and debug this with? Or is testing in a duplicate scene the only way…
  • Goodmorning Chris, I went ahead and removed the prefabs from the hierarchy. I am also sending you another link to show you the updated status on all the cutscenes. The issues still remains that the player character switch from lisanosockhaird from…
  • Okay, so far the character lisa does spawn when I have the prefab in the hierarchy and play the scene independently but when I connect it to the chain she disappears. I see something on the player settings under characters called "Reference Pl…
  • Hi, Yes I apologize for the mixup. The cutscene "Cutscene lisa returns to hospital for check up" needs to be ran after Action (4) Variable: Check if condition is met. Which even if I connect immediately after Action 4 with an Action list …
  • Hi chris thank you for getting back. I realized that I had to just eliminate the cutscene from my action list on the first variable check completely and have the cutscene play only on the if condition is not met then play. After that the following p…
  • Hi chris, good to hear from you. =) Yes I went ahead and added the chain photos of the cutscene "Lisawork finds bathroom locked and needs help". Below is the link. https://imgur.com/a/ac-status-box-chain-cutscene-6IKowtf I learned to …
  • Hello, Yes, I updated unity and adventure creator and found what I needed to do. I had to go to Inventory Manager and choose the inventory item I was working on. Then created an unhandled interaction in "Give to NPC". Then I went to the…
  • Hello, I followed what you told me to do with unchecking the hotspot turn root object in 3D but I am still encountering the issue. https://imgur.com/a/PCfUKmq I'm sending you a new link that shows the full "cutscene onstart" action list…
  • https://imgur.com/a/78vC8ST Apologies for the mix up. Imgur is flagging something on my posts. I messaged them to find out what it might be and please let me know if you are not able to see this post.
  • https://imgur.com/a/drag-drop-inventory-item-problem-VXNVekl I'm sending the link again. I tested it out and for some reason the last one doesn't show the new photos.
  • Hi, Yes, I went ahead and uploaded the photos on imgur. The Variables to increase are set after the statue is given to the priest as seen on the "Inventory Interaction" photo. I set the New Photos with the word "New" at the begi…
  • Okay yes, I can see how I was overthinking it with the reflection probes haha. :D After following your steps, I was able to get it to work. Thank you! ^_^* -Asuna
  • Hello, Hope you all are having a good day. I am hoping to get an answer as to what I can do to get the mirror on the left reflect my characters movements as she passes near the area. I watched youtube videos and have seen this post but am still ha…
  • Found the solution to this problem. For this scenes' sprite child, the component for animator was not checked. Therefore, I checked off that box and made sure the Apply Root Motion was unchecked and everything is running beautifully. Thank you. =)
  • Thank you the quick response. Unfortunately, after trying what you recommend I was unable to correct the problem. Do you have any other recommendations or ideas as to what could be causing the issue? As always, I appreciate your help. Very respec…
  • Hi, I got the actions to work properly. To start, I went ahead and placed a bool variable for "Lisa starts in hallway" as false. To add, on the "Onstart cutscene" I added a variable check for "Lisa starts in hallway"…
  • Thank you both for the suggestions. I went ahead and put them into place. Though, I know I am missing steps. I sent new photos on the updates I have made. I now have two new local variables and variable checks on my "Onstart cutscene." I …
  • Hi there, I went ahead and referenced the scenes by name as opposed to the number and navigating to the proper scenes is now possible. Thank you for help in this matter. :)
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