I think I understand the issue.
It's simply the way camera detects navmesh, when I change the angle, so that in camera preview I can see that it covers a bigger segment of navmesh, my character can move there as well.
I'm pondering going the 2D ro…
Hi Chris and thank you for your fast replies and for your willilngness to help, I've sent you a messegewith screenshots that explains the issue in detail.
I have an update. I have managed to set up a scene in such a way that with the proper scalingof the character and the right camera angle I can achieve the feeling of depth, but now i have another problem.
I have set up the nav mesh segments, baked …
Thanks for your quick answer Chris. :)
From what I've gathered going the last route truly is the best looking approach.
So, if I've got you straight:
I should make a 3D scene, put backgrounds as sprites, make a navmesh on a 3D plane in such a way t…