Perfect Chris, now it works perfect.
Now I'm trying the different ways to move to a hotspot.
I am interested in being able to reach a hotspot from any direction and for the player to choose the easiest path, however (as seen in the video), the pla…
Ok, now a couple of strange things happen to me with hotspots and walls.
I have captured another video to try to see the problem: https://youtu.be/V1NNqI9tB_0
-On the one hand you can see that there is a ramp behind it. The idea was not to be able…
Perfect! it was that. I knew it had to be some small thing that I had forgotten. I'm going to continue testing to try to get the exact gamefeel I'm looking for.
I'm sure some other problem will arise along the way. Sorry for trying to take your pro…
The player is moving like a normal (wasd/mouse) but when I try to click on floor or walls it doesn't move. I want that the player only move when I click a point or when I click a hotspot with "walk to marker" configured. I want to disable …
Hi @ChrisIceBox I'm trying to use this script in AC 1.79.3 but probably I am doing it wrong. I want to make a first person point and click. I want a game just exactly like a standard 3d point and click, with hotspots, pathfinding, etc but in first p…
Perfect, now I would need the player to be able to choose to erase their progress by resetting their profile.
Is there a way to restore the profile properties via ActionList?
I can only do it via "Manage save-game files" in the settings m…
It works! Thank you so much! You are the best! :smiley:
But I think you misspelled the code. Looking at the one above I think a "\" is missing in the first "n". It didn't work for me so I tried to put it like in the post above &…
Sorry, I put the CheckLanguage script in the Main Camera and This error appears in the Consoles:
**NullReferenceException: Object reference not set to an instance of an object
AC.LocalVariables.SetIntegerValue (System.Int32 _id, System.Int32 _valu…
Thanks! You would save my life if you solve it for me. The only alternative solution I have is to put the texts with images, but that makes everything more complicated for the translation phase.
I´m having a similar problem. I want to put line breaks in a long text for a pop up. I created a custom Unity menu and linked the unity text field to an Adventur Creator label element in a menu. But when I copy and paste the text in the "Label …
Hi, I have to change a scene object based on language. I have created this script and put it in the main camera, but I don't know what I have to do now to be able to detect the language within an action list.
Can someone explain it to me please? I …
Ok, step by step. First of all I have created a new convention menu with Unity UI. The menu works and appears during the conversation, but I can't get it to position itself above the player. It always shows in the middle of the screen. I can't think…
Thanks I have tried it again. I changed the name correctly and it´doesnt work yet :( The NPC has a "speech menu placement child" that works fine por the subtittles so it´s working. But the conversation menu that I made for the npc doesn´t …
Sorry I can't get it to work. I have put the script in one of my NPCs and changed the menu name from "conversation" to "MyConversationMenu". The menu keeps popping up on top of the player all the time.
I don't know anything abou…
Thank you! First option works fine. I have around 15 different pop ups. I put 15 actions in the pop up close button for close all images each time.This way when I clic close I´m sure of the graphic turn hide and I only have to worry about show the n…