A few screenshots of your Menu settings, Buttons and Label settings would help a lot here. Also, you can disable a menu's transition effect by changing the Transition Type to None in the menu's settings.
Ummm... be careful with the Continuous option in triggers, you should be aware that OnTriggerStay is a lot more expensive than Enter and Exit. Specially doing GetComponents calls inside an OnTriggerStay is really, really expensive (which is what AC …
You already have the Up and down buttons don't you. All you have to do is go to each button's settings. Look for the Click Type and select Offset Element Slot. Type the name of you inventorybox element into the Element To Affect field. Finally choos…
Unfortunately, I've never developed for Google VR, so I'm not sure how the Player is setup for that platform, but I do have experience working with Vive and Occulus (we have a project, which we still have in alpha state).
Anyway, you'll encounter a…
@minhta Sorry, at the time I forgot to add it. After some digging around in my folders I managed to find it. You can find the code and explanation in here.
Do you mean to ask about what happens to items not currently visible in the menu?? There are only ever as many slots as you define in the inventorybox settings. There's never going to be anything above or below the menu, when you press an inventory …
You should be able to fake this effect by using items and an inventory box (with the respective left and right arrow buttons, in this case to look like up and down) and a regular Label element.
First, you will need to create two item categories, on…
Hi, and welcome to the Adventure Creator forums @Afello. In order to better help you, it would be very useful if you could tell us your AC and Unity versions.
Anyway, have you recently updated Unity? Or has it recently crashed on you? This kind of e…
You will find it under the Scene category now (the Scene:Switch action). A good advice, while you are starting out, is to print the current actions list (from the manual) so you can double check the actions name and description while you are working.
Use actionlist Assets instead of in-scene actionlists/cutscenes. Just right click on your project window, go to the Adventure Creator option and you can make some there. Actionlist assets are reusable, so you can use the same one for any feature tha…
Umm, I've been taking a look at this post for a while, but this is a tough one. It might be worth it to check the Unity forums for more ideas on how to keep Unity UI's aspect ratio as correct as possible. Cause this kind of thing is usually a battle…
Well, in most cases ambiance and background music are separate things (and in 3D games, specially, you'll find yourself changing the ambient sound depending on the area/room of the level the player is in). So you will usually just depend on hand pla…
Good to hear it works now. Umm, by any chance did you duplicate that soundsource? it could be the ConstantID it had was clashing with another (if they both had the same ID). Generally, AC doesn't like having two objects with the same constantID.
Ok, so they did change the names of those two enum members. Rename them to CameraFarPlane (instead of Back) and CameraNearPlane (instead of Front).
PS: I've updated the code in the wikia. Also added some code to make sure the script doesn't cause wa…
What Unity version are you using? I used a beta version of Unity 5.6 when I created the custom action, which is the one I currently have installed (the previous Timeline preview build), so there may be changes if you are using a newer Unity version …
Hi! and welcome to the Adventure Creator forums @jnrosenb!
Anyway, ummm, is there any more information you can provide us? Like, what kind of Player or control type are you using? Is it a third person or first person? Some frameworks tend to expect …
Hi, @2finger, just letting you know I already made a modified version of the SpriteFader and ActionFadeSprite. You can find the script code and instructions here. But all you'll need to do is place the MultiSpriteFader script on your parent sprite, …
Hi, good to hear you resolved you issue :). Anyway, if you have the time, it would be helpful if you could explain what exactly caused your issue, just in case other people encounter it. Cheers!
(By the way, about posting in the update info page. It…
You can also use the Variable:Set to increment or decrement a value if you add a - or + to the number (as far as I recall). So you could do a Variable:Set with a new value of +1. You'll probably need the same Digit variables to check which is the cu…