Welcome to the forums @Yokee. For the first issue, you could give the CN Controls Joystick integration a try. CN controls provides an on screen virtual joystick you can use alongside AC (and it's free).
For the locker, well, you'll need to use varia…
Hi, and welcome to the Adventure Creator forums @clairesquare!
Well, I must say you got me a bit with this one, because I have never used the new VideoPlayer Component yet. I'm not aware of AC using this component in any actions yet. As this is a n…
Nice. Maybe we should have a discussion with only great video talks from GDC and Unite, etc. There are many talks that are just great material for anyone, novice to seasoned alike.
Hi, next time please post bugs or technical questions in the Technical Q&A page (I almost didn't see your post, lol).
Anyway, does this error happen when opening any actionlist with the actionlist editor or just with an specific one? This sounds…
Just took a quick look at the script, and there's a few place where it'll need changes to do what you want. I'll see if I can modify it during the week, but I can't promise a time or day, I've been kinda busy...
Long shot, but make sure the text isn't simply too big to display in the box. If the text is long and your minimum text size in the Text component is too big, then you are liable to see nothing. If that's the case you'll either need a smaller minimu…
Yes, you just have to tell the AC Player/NPC script that movement and/or animation will be dealt with externally (in this case by the third party character controller).
Well, if that game template takes care of saving it's own stuff then it's not a …
Umm, that's weird, have you checked if the functionality works even if you don't move the handles yourself? (just assign the positions using the inspector and hit play). It could also be an issue with the way Unity is using pivots. To the right of t…
The first half of your question would be better answered in the Gaia forums (cause it's about Gaia usage). For the last part, it depends. You could export height maps from Vue or World Machine or other programs and then tweak them in Unity using the…
Well, you can use any character controller with AC. The problem is getting AC to control it during cutscenes. You'll need the controller to have external control in mind, usually by having a public "target" field where the controller will …
Did you already try the patch releases for Unity 5.6? Extra fixes usually have to be installed using those. They don't come in the main build because some of those errors don't happen to everyone.
Well, to be fair, you are using a beta version which just came out (and everyone agrees, is awefully buggy yet, lol). In comparison the Timeline preview build, based on a more mature version of 5.6 beta, was already pretty stable. But as 2017.1 beta…
Hi, Fabio. First select your Sorting Map object in the hierarchy tab (on the left), then look on the right side of your screen for the Inspector tab. Click it, it will give you more options. There, each area will have a Position field which you'll b…
Welcome to the Adventure Creator forums @fsoft (Fabio).
Anyway, you mean the hole doen't get linked at runtime? ummm, have you made sure the scene's pathfinding method is set as Polygon Collider?
Welcome to the Adventure creator forums @Yazanova.
Well, if the demo works fine it's most likely an issue with the way you've setup the Player script or the animator. It would be really helpful if you could post some screenshots showing your Player …
Well, I also don't see why it would reference that class. But if it does, it could be that Unity has renamed the class. If that's the case then the code will need some tweaking to get it to work.
Alright. I do think that 12 seconds is a little too much (I've used AC on an HTC cell before and I don't recall it taking that long).Problem is, it's hard to know how every mobile device is going to react. So yeah, it' always, alwaysbattle to deal …