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Alverik

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Alverik
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  • Nice, but the drunk effect lasts too long. It's cool to have the effect but it lasts so long it starts to get in the way of gameplay. Just look at how other games have used this effect. In almost all of them it lasts just long enough to be fun and i…
  • And this is in the newest Unity and AC versions? Well the only thing I found about this error was this forum topic on the net. I doubt the weight of the images you have for your animation will make any difference, but, maybe it could be a problem wi…
  • @radianboy the problem is that a few code blocks in that file expect unity 5, because it's not unity 5 it's trying to run code for legacy Unity versions. So for now you can open the ACInstaller.cs and then look for any: #if UNITY_5  and replace it f…
  • Umm, have you tried checking the character's animator during playmode while this is happening. Though, you said it only happens in a built version right?... Anyway, when did this problem start to happen again? Do you remember if you did anything spe…
  • Well, you should at least post the error. You may also want to post about the problem in the visual studio forums or other support lines. At this point we don't know what's actually causing the issue to be able to tell. We'd need to figure out if it…
  • Umm, weird... Anyway, make sure to tick Retain in prefab again after you have set the new Ids, else changes to the Id made in the hierarchy won't be retained in the prefab. It may be that new instances are getting new Ids? As far as I know AC doesn'…
  • @deroesi Then tailor your story to reuse the levels you already have. Have the character return as much as possible, under different circumstances, with new stuff to do and/or people to meet. Use any trick in the book to make the levels feel differe…
  • Those errors could have something to do with it. You have scripts in your custom actions folder which are not AC actions and AC and Unity are complaining about it. All scripts inside your custom actions folder (assigned in the actions manager) must …
  • Probably an issue with your mecanim transitions or the Speed scales in your Player script. Also, You didn't show your other transition. Your walk to Idle seems ok, but the other arrow "Idle to Walk" isn't shown.It needs to be MoveSpeed gre…
  • Was the "walking away" done through an actionlist? Well the simplest way I can think of is that, when the NPC moves away, you could do an Engine: Wait for a few seconds, once that's done, you could do a Character: Move to Point, to make th…
    in NPC Comment by Alverik May 2017
  • Ummm... Are you getting any errors in the console? Any red warnings? First we should make sure there isn't a compile error which may be preventing the editor from properly loading.
  • @ciro_camera Are you using Actionlists or Actionlists assets? I don't think local variables are selectable from Actionlist Assets (the ones you can keep in the project folders). To use local variables you should use an in-scene actionlist. PS: I ju…
  • You can just check the ConstantID script in each prefab. Make sure Retain in Prefab is ticked in both of them. Anyway, as far as I know AC can automatically change the constant ids of an object, if both objects are in the hierarchy and are found to …
  • Try checking the constant IDs. Make sure both prefabs have different constant ids else AC will think it's the same object (Constant Ids are AC's method to deal with disabled or instantiated objects, but it only works for unique objects).
  • Umm, well, when I was deciding if I should work with 2D or 3D for all my upcoming projects, this was one of the things I looked up. To create the effect, usually, you just give the sprites a normal map. Course, it's not as simple as that, specially …
  • You could try using a slider. In the slider settings set Slider Affects to Float variable (this allows you to link the slider to a global variable). You'll want to turn the variable into a float (or make sure your ationlist copies the value of the t…
  • Stupid curly bracket, lol. Anyways, good to hear it helped. I've added the missing curly bracket in the article, it'll hopefully work right away for the next person that decides to use it.
  • Umm... could you provide us with some screenshots of your menu's settings? Also, do you mean the menu itself doesn't appear or just the text? Are you using Unity UI or AC UI? And lastly what's your AC and Unity versions?
    in Dialogu Comment by Alverik May 2017
  • Is there any difference if your camera switch action is using a transition or not? It might be worth checking if there's any difference when the transition time is 0 or not 0...
  • Hi, and welcome to the Adventure Creator forums @Tonyuk100. Yeah, I remember once getting confused about this too, but it's a matter of naming confusion. The thing is AC isn't asking for an AudioClip, it wants an object with the Sound script (Hence …
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