Alright, I'll give it a try. But I probably need a refresher. I've got to be honest and admit I've mostly been using automatic barks (managed by triggers), and I'm also planning to use The Dialogue System plugin because I'll be doing some heavy bran…
That's called audio ducking and it's an audio feature in unity. It's usually used to make sure speech or other noises are heard over the background music. I'm not yet too familiar with the settings, but you'll probably have to check the audio source…
Most probably you haven't setup the mecanim variables and transitions and connected them to AC. The variables need to be set in mecanim and then in the player's player script or else AC won't know what animation to trigger. There, you can also tell …
Yeah, that happened to me to, but there's an easy fix. Just go to the cursor manager and remove the icon for the pointer, then the pointer will fully disappear... then you can just lock the cursor in center, which seems to work just fine, the player…
Hey, I figured it out. I noticed while creating my other menus and linking them. Basically, I get the crash when I try to open any AC menu which contains nothing (like the pause/freeze gameplay from the tutorial). All I had to do was create a button…
Thanks! I had just figured out the first option, but I do have a good bit of weather icons so maybe I'll try using animation instead!
PS: I hope you had a nice vacation... and heh, I think you mistyped the date you would be back. In my country we do…
Alright, I'll try removing it temporarily, and anyways, I am re-structuring all of the menus so I'll try to verify if I left any actions hanging, just in case.
Hi! Is there a way to use the Dialogue System's actions with parameters?
It would be super useful to be able to create action lists that call different conversations or barks along side some other sequence of actions. ie.: click a TV/cellphone/etc,…
Hi! Sound like cool stuff, but will this work on the Dialogue system's UGUIs, I mean when working in tandem with AC? or is there something else one needs to do for DS's GUIs to fit the screen properly in that case?
PS: never mind... it's in the manu…
Sounds cool, not having the wires show all the time would clear some clutter. But you should post a picture of how it's supposed to look, or try to put it in better words for those who haven't used those apps or plugins. From what I get, instead of …
This may be late, and I use direct control, so it may not apply, but did you try changing the UIs layer? You could also resort to using the Pause game option in the menu, which is what I've been doing with my prompts... Anyways, hope you get it (or …
Well, when you first create your game you HAVE to setup your managers, they are the files which keep track of all the settings of your adventure creator editor. You could also use the wizard, which is easier or start by using the demo ones and modif…
Just as an Update, it seems to happen when, in an ActionList, I call the menu used solely to pause the game (the one you're told to make in the title menu tutorial - which in this case I called FreezeGameplay), if I remove that step the error stops.…
Umm.... I know it's kinda late, but If your footstep sounds aren't custom made to your animation, then it would probably be better to try animation events.
https://www.youtube.com/watch?v=WKt9RE-Y6VQ