Thanks! Silly me, it was my mistake! I'd seen that one, and tried it, but I was using it wrong!
I was trying to store it in a Gameobject variable (MyPlayer = AC.KickStarter.player;) and was getting an error.
All had to do was ditch the variable and …
Yeah, according to the manual:
9.3 - AUTOSAVING
Save slot “0” is reserved for Autosaving, and will appear as such in the in-game Saveand Load menus.
Autosaves can be made via Cutscenes. At the top of a Cutscene's inspector, tick theAuto-save after r…
Thanks for your responses.
Thanks Chris, I think I'm starting to have a good idea of how to do it, and I had been thinking about the Object: Add or remove option too, but as I've never used it, I was wondering how accurate it could be in the placeme…
Thanks for your response.
Umm.. sorry, I mean, the manual says you have to put your sets geometry on the Ignore raycast layer. But I'm guessing, maybe that's just for raycast performed by AC? maybe all I need to do is set those plugins to affect tha…
Thanks guys, that's a load of my mind. I'll start reading the manual. I'm hoping to start development soon, I already have plenty of geometry and stuff to use (at least for the environments), and for now I'm just taking my time to finish the GDD as …
Did anyone actually create the bridge script? Inventory Pro would be a phenomenal addition, specially for game hybrids. That would allow to easily have large quantities of items, coupled with the customizable screens and layering and organization an…