Cool. Personally I've only had the chance to have a few glimpses at the beginning of Cat Lady (looked real good), but my sister really, really loved it (she's a great fan of scary/horror stuff).
by the way, regarding the new "toys", Lol. Y…
Eh... I'm not sure how I'm supposed to use those last two... I tried typecasting an invItem to store them, but if I try to then get the invitem.id into an int variable I get an error... so, how do I store their data into an int to use it?
Anyway, t…
Nice!, the scene already looks great! Man, I've always sucked at 2D, lol. By the way, you said in a post you were the developer of the Cat Lady? or did I get that wrong?
Alright, I tested it, and we're now halfway there!
You were right! If I have the game wait at least 0.1 seconds before calling the menu, then the fields do indeed get filled all right even in pause mode. But, while in that state I still have that w…
Hi, good to know you are progressing. Anyways, I watched your screenshots and I noticed something strange in your UI canvas: you seem to have added an Event System's components directly to it? ^#(^ I noticed you disabled one of the components from …
Cool, but just in case I'll repeat what I said in my EDIT in my previous post (it may have been too late for you to notice it):
Also, while you test a menu, tick the Enabled on start? so that you can actually see if it opens or not. You should not h…
Cool, I'll try checking that out in a bit. (Although I'm kinda beat right now... it's 10am and I haven't slept since yesterday, so I may come back to you in a few hours instead.)
The buttons may not be connected right or at all... try to think of the process as if you were pluging cables, a unity button would be the cable and the AC Button would be the socket. so if you create 5 buttons in your Unity menu, you have to create…
This got me confused the first time too, but first, here's the basic tutorial on how to plug a unity UI into an AC menu (make sure to read it, and/or follow it through):
http://www.adventurecreator.org/tutorials/creating-inventory-bar-unity-ui
Now…
By the way, you could start by reading this articles, not everything they teach applies perfectly to adventure games, but they're still pretty good and they should be a lot of help:
Game Design and planning:Effectively organize your games developmen…
Well, when there's some scenes where I want no player, I simply have an invisible box as the player (completely constrained), in 3D that would be more than enough to lock the screen, then you could run interactions without waiting for the player to …
By the way here is a screenshot of what happens (I set the menu to appear on start, then I show how it works first in normal mode, then in pause. Also, ignore the weather HUD, it appears in play mode - only when the character is in the idle state - …
Strange, I mean, whenever I pause the menu all the cells show up in their default state (a button with a text box with the word Text), as if they were not being used at all. but they work just fine when not paused (the text gets over written and the…
Wouldn't work quite as well if I had to replace the file all the time, I have a sound library whose organization I would prefer not to mutilate. Anyway, I was just saying it would've been nice to have it included. I was already using a similar appro…
Hi, I have a question. How did you get the picture to appear in its intended location? I'm trying to do something quite similar, except I want the effect to take place when a slot/button is in its highlighted state, without any clicking (because it'…
UPDATE: I got the Tabbing to work. I think, I may have done something that caused a bug when I was creating the inventory boxes in the menu. When I tried to remake the inventory boxes (after deleting them for testing) they started to work right, tak…
Okay... here's an update of what I have found out. also to be of note, as you probably already guessed, I'm using the inventory boxes to display the Item name Text, not the icons...
1. First the inventory box only works when Not Paused... the conten…