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Alverik

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Alverik
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  • Umm... it didn't work... same thing, only if only one is not visible all disappear... by the way, is there any requirement for an inventory slot from Unity UI to work correctly? Currently the game object holding the slots/buttons only has a vertical…
  • In 2 I think he is probably talking about preloading scenes. point number 3 I'm probably going to have to research it myself, I using full 3D and I've noticed when I hit new game, that the game hangs for a while, as if frozen, before I even get the …
  • Thanks! I'll give it a try! PS: Ah, by the way, I didn't explain my feature request properly, I don't want one place to selected the sounds for each individual UI element, I want a section of the menu where you can select 4 to 6 sounds that will be …
  • Ummm... I don't know what you mean with clutter free. Guess I didn't really explain myself properly. What I mean is that there should be an area in the menu manager where you could have the 6 slots for the six common sound types, no more, then you c…
  • Well, I've been trying to use the IsVisible property to see if that works, but it doesn't seem to do much... Here's more or less the code I'm using (by the way, I've stored the names of the inventory boxes in an array): //If player presses the Right…
  • Yeah, true. Up till now, UI in general has always been a torn in my side... I'm currently struggling with using Unity UI for the inventory boxes. I'm trying to do a JRPG style inventory, which has several tabs, one for each type of item, and I'm cur…
  • Yeah, I think my issue may stem from the fact that I use a Rewired event system with the Dialogue system. Maybe the combo doesn't play well with AC's selection of the First Selected? The rewired event system is permanently attached to the UI canvas …
  • What, do you mean it's asking for the Unity UI element name? not the AC button element name? Cause, I've been putting AC element's names in the "First selected" area provided by the AC Menu manager and nothing happens. Guess I'll try using…
  • I would probably use a Gvar to verify if the player is being "followed". When the NPC first starts to follow I would set the Gvar to true. Then, I would have a variable check on all the On Start cut scenes on all the scenes where the NPC c…
  • "First selected" also doesn't work for me when I use unity UI. So, I force it by calling a function with: EventSystem.current.SetSelectedGameObject(MyButton); I just call it with Object: Send Message and it works just fine that way.
  • What the, it looks really cool! I third this! I'm a student writer so this would be so great, so much more comfortable than node based text solutions!
  • Yeah I know about the "/", I just happen to use the variables manager a lot and it just felt easier to use the drop down in the inventory manager... besides using the "/" doesn't change the fact the name gets longer in the variab…
  • PS: What the, you already have another version? You update so fast xD...
  • Got it to work with Bluestacks emulator. :)>- The sounds and SFX are nice and the game's interesting, but it's still very rough. Anyway, here's a rundown of the issues I found: 1. There's a lot of Navmesh placement and navigational issues. I got …
  • As incredible as it may sound, I don't have a smart phone, so I can't really test the game, do you by any chance have a video or a PC version? From the pictures I can say that It looks technically correct, even if the English writing in some places …
  • Eh, true, but my global variables list was already kind of growing bad because I'm keeping track of many things(like player stats, date,month,TimeOfday,weather, etc). The player will have lvl and exp lvl, and so will the 6 skills available to her, a…
  • Thanks! That helps a lot! Now I just need to figure out how to do the same for the PA particle fields asset... By the way, for anyone interested, I haven't tried it yet, but supposedly this works for regular particles (attach to game object which co…
  • Hey, that was nice. Pretty funny I must say. The only problem I found was a bit of an issue in the diner. Don't know how I exited the location, but the music started a second time. (so there was double music, with different timings). Maybe you set t…
  • looks like a charming story! and the graphics are great! Kudos!
  • Art's looking pretty great! Nice Work!
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