Umm... I've been busy with some personal stuff recently and haven't been able to work much. But this allowed me some time to think and overview what I was doing with my inventory. And I'm starting to foresee there's going to be complications as long…
Why not just stop conversation mode in a junction? instead of figuring out how to hack AC, just stop the conversation then show the menu, record the player's choice, then resume conversation mode? at least that's how I was planning to do it...
Yeah, I'm thinking of doing something similar for my main game project, so you can show items/clues to people so they can then react to the item/clue, just like in Phoenix Wright Ace Attorney series (which are perfect case examples). I also think it…
You have to make a menu with a text set to show dialogue/subtitles, set the menu to appear when there's a conversation, and set the location of the menu to "above the talking character". I don't have unity currently open (I'm away from my…
Hi, I've had some issues with that while learning to use AC. First, if you intend to use Unity navigation, I'd suggest making sure you have a baked Navmesh and have Unity navigation selected in the Scene Manager. Then as chris said, make sure you ha…
I was sort of wondering the same thing. My sister wants me to make a pets game for mobile as a side project, and I wondered if I could use AC, seeing how I already know how to use it.
(And yes, I know it might be overkill for a pets game, but as I'…
Settings manager/Options Data/Show subtitles. Still, if you aren't using the dialogue system triggers, make sure the characters or objects which are supposed to speak have their prefabs named the same way you named them in the Dialogue System, else …
I second Deckard, Unity has a ton of potential, but at the end of the day, it's people who build the games. Too many people nowadays don't worry about improving their game design, so too many end up dishing out these cookie cutter games with nothing…
Hey, I'm not very savvy when it comes to 2D, and I'm more of a designer/artist than a programmer, but I think you have two options here. Like Chris said you could have clones of your characters which you can then move along side your actual characte…
Ummm, personally as a starter I'm actually grateful with the new model, because I'm aiming to make games for both PC and Mobile (and maybe consoles), and now all platforms will be available to all for free. Still, it does look like they're trying to…
Hi, thanks, I'll give these new stuff a try.
By the way, I do check the scripting guide a lot... but, as I said, I'm not much of a programmer... many stuff in there just seem to mock me, and plenty of times, I just end up fumbling in the dark (conc…
umm.. Also, In the processClick function, what in the world am I supposed to put in the mouseState parameter? I googled Unity mouseStates and I don't get anything...
again, I'm sorry, as I've said before, I'm still new to programming, and even newer…
Thanks, I'm back, finally, I think, I've been kinda busy... anyways, I'll give this stuff a try.
By the way, how would I get a reference of the length of the item's array currently in an inventory-box? I ask because I'd like to make empty slots unre…
You mean, for the character to look at the player? (crossing the 4th wall)... ummm I guess it could be useful, although you could do the same by using a "walk to marker" and having the character face the appropriate direction? but, would b…
ummm.. This issue seems to stem from the 2D shaders not working with the DOF image effect, try checking this thread:
http://forum.unity3d.com/threads/depth-of-field-does-not-work-on-sprites.237483/
I'd try to help more, but sadly, I've yet to study…
ummm... you might want to check these assets, they may or may not be for your though (cause I don't know what kind of visuals you are striving for):
https://www.assetstore.unity3d.com/en/#!/content/25933
https://www.assetstore.unity3d.com/en/#!/cont…
In the inventory manager, every inventory item has 4 slots for action lists: Use, examine, unhandled use on hotspot, unhandled combine. You should give them a try. But if what you mean is that the menu should open upon highlighting/hovering the butt…
Not really, the only downside I could think of is that you'll have to go through the process of learning to use the Dialogue System properly, and it can take a bit, because it can do a lot of stuff. But apart from that, no, not really. You'll actual…