No, no, you just go into the AC editor and click the scene manager tab. There you can create cameras that will work with AC (regular cameras aren't going to cut it unless you put the components yourself, so best use the AC editor to create more). Al…
Ummm... you are not showing your other cameras in the hierarchy so it's hard to tell. There should be the main camera, plus at least one more camera which the main camera will follow. But in the scene it doesn't appear like you have anything else bu…
Sorry, I misunderstood your previous post, it had me puzzled why it wouldn't show the boxes, so I assumed you were just clicking the script. But now I see, that appearance looks like a compiler error, alright. Anyway, I'm sorry, it seems I forgot to…
Hey, It's always great to know other people making hybrid games. :)
1. I don't know how to use hotspots with a time of something like, say, 6 real-time played hours. Should I consider using a timed-node?
Well, for that you could probably benefit fro…
Ummm, you'll need to drop the script onto a game object for you to get options in the inspector. If you just click the script it will sometimes show if there will be slots when used but they won't be usable. When I said they are custom triggers, it'…
Well, as long as it's just a Unity UI it should be hookable to AC just fine. You will probably need to mind how the animations/transitions are performed though (which can be done either by script or by animation). AC provides a way to hook Animation…
Well, as long as there's a default player prefab in the settings manager it'll be spawned. In third person what I've done is have an invisible cube as a fake player and have it constrained in all axis (if there's no rigidbody it won't fall either, a…
Oh, duh, I was forgetting, AC actions are ScriptableObjects not monobehaviors... That means Unity coroutines are not supported, so you only really have two or three options for running that code: 1-You can use MEC coroutines which work in any class …
I think this is more of a Unity issue. It may have to do with texture compression, or filter mode (Trillinear).So try changing the sprites filter mode or compression and see if that fixes it. I've also heard it may be an issue while building. So you…
Hi, you could also try my custom trigger example which has separate slots for Actionlist assets for OnEnter and OnExit. You can the expand the trigger's size to create a zone/area where you want the player to start crouching. Once he leaves the zone…
Maybe you should try ticking the option to always reload the scene when loading a save game. It could be that it's not running all the stuff again because the scene is already loaded.
Both are fine I guess, you can post them here first or you can post them in the wikia directly if you want. I don't mind doing the transplant if you don't have the time. Still, there's not much required to post, you just need to click the Contribute…
Well, if you are using first person, as I'm guessing from what you said, then maybe you could just animate the camera to move lower while you are crouching, then animate it back to normal once the crouching is done. You'll probably need to animate t…
Ummm... you are misunderstanding a bit. Basically, AC has the option to connect Unity GUI menus to the AC menu system. You create an uGUI menu and then add it to AC and it will use it as if it was one of its own menus. The difference is Unity GUI me…
Ummm, I want to do something similar but I want the cursors to animate. How would I go about playing the new texture's related animation at runtime? I've never used animated cursors, but I'm guessing it's a sprite sheet or something? Does it animate…
Hi! Just letting you know I've posted your FinalIK actions in the AC wikia. You can check them out here and here. As usual, you are free to modify or add to the articles if you don't like something or want to update anything. Anyways, thanks for the…
Ummm... I'm sorry to say this but the game feels more like a prototype than a completed game. It feels like the core functionality of the game is there but there's no juice, no sauce, no topping... There's no "Maximum output from minimum input.…
Hey, don't worry. I'm in the same boat, I've been programming only for 4 months or so. I've really just barely started getting better lately. Luckily one of the few things I'm good at is learning fast, and in the past few weeks I've started learning…
Great! More fine work! :D I'll be taking a look at these later. Hopefully I'll use them this year too :) (my current project doesn't use humanoids though, so it'll be for the next one). About the transitioning, this sounds like a job for lerping. Yo…