Forum rules - please read before posting.

Alverik

About

Username
Alverik
Joined
Visits
1,972
Last Active
Roles
Member

Comments

  • Problem here is we need more feedback to help you... Your picture is focused on the game tab and that doesn't tell us enough. You should take some more screenshots. One should show what's in your hierarchy tab. You should also show us one of your Sc…
  • The screenshot looks pretty nice. How's development progressing?
  • Weird... It would be a good idea to check the actions you are using on your onload and/or onstart actionlists in the new scenes (also check the one that actually changes the scene). Somehow it looks as if the PlayerA prefab is being instantiated on …
  • Ummm... first make sure your global variable is set to false by default in the variables manager. If the option is true by default that may be getting in the way. Also, just in case, try checking Retain in prefab in the remember visibility script.  …
  • As stated above, bool variables (as switches) or popup variables would do the job. Just have each button notify when it's been pressed, which is to say, have it change the value of the variable when it's hit. For simplicity lets go with the bool swi…
  • If the character will have a body and you parent the camera to the character's head, then yes, it will most probably rotate with the character (if it's not constrained). Also, if you use an empty object then parent the camera to it and then animate …
  • Set each button to run an actionlist asset when pressed. then in each actionlist asset, use the Variable:Set action. You will have to select which type of variable you are setting (local or global), then just provide the new value for the variable. …
  • True, I've gotten used to un-ticking automatic too. Not sure if this was fixed in Unity 5.4 but is a pretty common issue in 5.3 and before...
  • My guess, is that it's not expressly mentioned in the tutorial because the tutorial takes into account that you've already come to grips with AC basics...  You'll have to create an OnStart cutscene for your scene (in the scene manager there a list o…
  • Hi! Just letting you know I've posted your alternative Rogo LipSync integration in the wikia. I've split the content into 3 pages to reduce clutter. You can see the articles here, here and here.You're welcome to make any edits in case you don't like…
  • I must admit the term 3D pixels did indeed confuse me for a second, though I quickly wondered, is she talking about voxels? There are indeed several assets in the asset store that already handle that, even some free ones, if I remember well, and whi…
  • Incredibly good graphics, nice! As a one man team realism is a no go for me. Wish I had the resources, skill and time to pull something like that! (Mind you, I do mobile, and dig toony/anime styles anyway, so I'm not too bitter about it, lol) . Anyw…
  • Well, just think of it this way... You are making a menu and like any menu you can use it whenever you want.  Basically you are just making a menu with a box for player input and a button which has an actionlist set to run to save said information. …
  • I see. Thing is I was making a little prompt system to use in the project, which I can use for automatically showing (Yes/No) prompts or context sensitive buttons, and I was contemplating having the context sensitive menus having the ability to show…
  • Ahhh grim Fandango sure had the best voice acting... but about the best puzzles... that's hard to say... most Classic adventure games come through because of the story, not so much for the puzzles. Puzzles are usually simple or an annoying obstacle …
  • Weird... is AC the only asset you have in your project? Although, it does sound like it may involve GUI, so maybe you should try going to the window menu and setting your layout to default (or better yet set it to revert to factory defaults). Proble…
  • hey, just a small video showing a fragment of the game is good, or highlighting what's unique about it. It doesn't need to be too long. :)
  • Ummmm.. I've just noticed all your Rect transform fields are empty (they show as None). The menus are only half setup... there's a big chance that without a reference to them AC is unable to position them properly (there's no transform to work with …
  • Hey, this sounds great! I had been wondering about doing lipsync without audio (or along the text scroll audio only). I'll probably be giving this a spin sometime. The scripts might also fit nicely in the wikia, I think they'd work nice as "alt…
  • Oh, sorry, I didn't check the images. But do be careful with the aspect ratio. Lol.
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.