Forum rules - please read before posting.

Alverik

About

Username
Alverik
Joined
Visits
1,972
Last Active
Roles
Member

Comments

  • Umm... I'm not sure how AC characters are threated. Though, I would use object pooling for such an scenario, to make sure things don't get too heavy (specially if the passersby are going to be many). In case you're not familiar with object pooling i…
    in Crowds Comment by Alverik September 2016
  • Umm, when you mentioned spin I thought it meant about doing custom orbiting around while moving, but maybe what you mean is, you need a third person follow cam? If it's like that then Chris is right, you should just check out the AC third person cam…
  • You got me there. As I'm a student composer I can make my own music. But Sfx are still a problem, I've checked a few sfx packages in the asset store but most are really geared towards regular games. Universal sFx does seem to have a lot of useful so…
  • Are you sure you imported "Adventure Creator" right? It doesn't sound like it's compiled. Make sure the Adventure creator folder is in the root of you Asset folder. If you move it for some reason it won't work. If it's necessary start a ne…
  • Hey, if you can just post it in the wikia. I would love to take a look at the code later. Also, everyone will benefit from the script that way. :)
  • As far as I know that's an action, not a general setting. When you are about to change a scene, you use Sound: Play music action and then select either to stop the current track or crossfade to another track. Though, personally I mostly just stop th…
  • I use 3D so I'm not sure how much I can help. I'm sure there's a way to control AC's navmeshes and obstacles (but I can't recall right now), have you checked the manual or the video tutorials? Anyway, I'll try to do a little search. Edit: (I deleted…
  • Yeah, it looks very nice!
  • Umm, I'm not sure what AC uses for that, I guess you could try reimporting AC and see if that fixes the issue. but if the folder has been moved that wouldn't help much (because if unity recognizes a file is there already, it will just ignore it or o…
  • strange sounds like it might be a missing texture? have you moved any AC files?
  • In the menu manager, in your menu's settings tick Enabled on Start, and in the Appear type dropdown select: During Gameplay. The first option will make sure the menu opens immediately, the other will make sure the menu is always visible during regul…
  • Sounds like it may be a problem with the animation settings in the AC player script, you should give them a look or post some screenshots, maybe we can see if there's anything funny. (I mean, if other models are working it may be that the AC player …
  • Hi! Anyway, as far as I know, only the camera which has the Main Camera script should have the unity camera component enabled, all others should be disabled (mind you, I mean the Unity camera script the same component you showed in your last image -…
  • You'll have to check the order in which your scripts are run in unity. You'll need to wait until AC is done getting ready. If you try to call it's methods and objects before they are initialized or instantiated you'll always get nullreferences... Yo…
  • Eh? the whole point of the trigger is that you can use different actionlist for each slot, that way you can have two completely different sets of actions for each, saving you some headache. That way one will always be run when you enter the trigger,…
  • Hey, cool! I'd never notice that! 'll be great if you want to let the player select the resolution in-game, thanks for the tip! :)
  • Hey thanks! Do you know if it can encrypt the files? or like rename them and make dummy extensions and stuff like some other applications I remember seeing ages ago? (last time I checked the topic was years ago, lol).
  • Cool, but, weird, usually, you should be fine with just either method... what Unity version are you using? I did hear one other person mention the same thing, but it's never happened to me... but, oh well, it's good to know you got it working :)
  • 2. Go to Edit/Project Settings/Player you'll be able to setup you game's name and company name, icon, Splash screen (if you have the right plan...) and other stuff. If you go to Edit/Project Settings/Quality you can also edit the available qualities…
  • Aha! Just to make sure, I went to my scene and deleted the main camera and I get the same error (which is sort of obvious though... all other AC cameras have their unity camera component disabled, because as I mentioned the main camera just uses the…
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.