Did you actually verify the name of the processes using those resources? As far as I know, BehaviourUpdate just holds all the Update() functions in progress (or generally in charge of updating the event states in all MonoBehaviour scripts, I think).…
Just watched the trailer... Amazing art style! so colorful. The little details on the animation and the cigars are excellent. I'll try the demo when I have the time. Anyway, great stuff, keep it up!
The variable isn't supposed to know what to do when you change it. It's you who has to check the current state of the variable before doing something. You'll be using Variable: Check and Variable:Set for this.
In any actionlist/cutscene where you w…
You should probably use a property instead of a regular variable for your Nearest hotspot (that's what I do). That way you can run the necessary code inside the property whenever there's a change in the contents.
something like:
private Hotspot _ne…
Well, how are you setting up variable 8? In the screenshot it shows 0, so the for loop may not even be running at all. When you get errors like these you must make sure to at least put some debug.logs after every condition, just to make sure how dee…
Cool, but do remember to watch the rest of the videos too! Besides the stuff regarding their specific style/genre, the videos are designed to each show separate important features in AC, which you can actually use in any project. So do watch them al…
The current video shows very little gameplay though, half in purpose. And some things in our systems and overall content need to be spruced up a bit. But we now have real player input, so we'll slowly get everything worked out!
Anyway, any feedback…
Hello, just reposting some info my friend (Notso) posted some time ago, but forgot to do it on our current thread:
Pyramid VR - Released on Steam Early Access
Using Adventure Creator we have made our game into a VR world to behold! (Currently workin…
Just browse the internet for a free screen recorder (some are mentioned here or here). Then you can upload the video to youtube or any other hosting site and share the link. I guess you could take the video with a phone or Ipad but you'd have to mak…
Hard to say, as that's a Unity feature not an AC one. As far as I know you'll only get the preview for the selected camera, and only for as along as it stays selected. Usually, in a non AC scene you could just keep the scene view and the play window…
True, this is not an AC issue, there's probably something missing from Unity's basic collision system in your player or the objects. Or the player's rigidbody could be set as kinematic or something (which would make him ignore collisions when moved)…
-Black mirror trilogy.-Blackwell saga.-The longest journey.-Grim fandango.-Gabriel knight 1.-Hotel dusk and Last window.-Sherlock Holmes crimes and punishments.-Primordia.
There's probably more but I can't recall right now. From recent games I also …
Edit: never mind, I had been printing the canvases' position but then I noticed the actual _UI empty IS getting displaced, had given it a Y offset (.75) but whenever I get to that scene from another one the _UI empty seems to zero out. I solved it …
it's Unity 5.5.0f3. Basically the UI in that scene should be staying up high in the air, first pic. When I load the scene directly it works, but whenever I get to this scene through another scene all the UI is suddenly close to the floor (transforms…
Destroying an object in code is rather simple:
using UnityEngine;using System.collections;using AC;
//next part goes inside the class - enemy or whateverpublic int LifePoints = 3;
public ActionListAsset ToDoWhenHit; //play sound, update score, etc
…