Is it 3D? Sounds like a rigidbody issue. Does your player have one? if it does have one, it might be kinematic which would not apply any physics to it (or it might not be set to use gravity). Either of these two cases would make it impossible for th…
I assume you are talking about 3D? You need to make sure your objects have a non trigger collider, static objects don't really need a rigid body but your moving objects, like your character, should have one to detect collision. Specially, make sure …
If by the vertical one, you mean the little button, you can just split that into two canvases if you are looking for perfect accuracy (ie: just put the button in a different canvas, and set it up as a sepaqrate menu). Else you can just make the &quo…
You have to use a website to upload images and then use a link from one of those. Unfortunately. the AC forums can't host images or other files. Fortunately there's tons of free image hosting sites you can use. Just google "free Image hosting&q…
Umm... Unity's Random.Range has both min and max "inclusive" for float, are you certain the AC's action is using intergers? I've never really checked (as all it needs is add +1 to the max number or using floats, or making sure min is alway…
Looks really nice. Wish I could buy my sister one someday (she loves to draw and paint). I wasn't aware of this brand. I'll keep it in mind in the future. Anyway, thanks, for the info.
Did you try lowering the raycasting ray lengths to 0 just to be sure? I asked about cursor lock specially because of that. Cause cursor lock locks the position of the mouse pointer right at the center of the screen. And as I said, even if not visibl…
This is an scripting event, not an editor option. The event is there to allow coders to easily run code when the scene starts (and remain synchronized with AC). It's not really meant to be a replacement for the OnStart cutscene. This is helpful when…
Was the UI working fine before? did you double check the Navigation settings in the Unity UI elements?
if you are in a hurry you can create a script, then slap it on the UI element to be first selected. just put the following code in it:
using Unity…
A question. Are you locking the cursor in the center? Even if the cursor is hidden the mouse pointer will still be there. So, this could very well be an issue with ray casting (which follows the mouse position in AC to select hotspots and other stuf…
Right, I just thought it would be cool if the 3D items could spawn the expected item in one go, but it's really not necessary for the project. I guess I was thinking of it similar to crafting. Maybe, I'll try OnInventoryAdd instead. But, anyway, it'…
If it' for the Variables Manager, then yes, that would be cool. But for the actionlist editors you can already do that, just name your variables as if they were paths (UnlockedDoors/DoorA) and it'll create "Folders" or subcategories for wh…
Wish you'd just copied the text it would been easier to edit, like this I have to retype everything...
Anyway, your uh... mutilating the script. First off the brackets define Clauses or Blocks in scripting, and your Class doesn't have an ending brac…
weird, I didn't see it? anyway, thanks! But, what I really want is a reference to the resulting item from a combination, so that I can spawn the item in the 3D world manually, if desired. Is there any function I can use to get this instead?
ummm... can't you just make a sphere/circle collider for your hotspot detector and then animate that? I'm not sure if that option is available in 2D, but in the settings manager there should be an option for hotspot detection: Player Vicinity, Neare…
Sorry, I didn't mean to sound harsh. I just really like to advice people to learn to use unity well. Anyway, your new comment shed some light, so I took a look at the script. It seems one word is missing from a statement.
Change:
ActionListAsset my…
ummm.. this is a Unity basic.. Check the empty game object in which you put the script, if you click it, you will see the script listed as a "Component" in the Inspector. There you will get a field where you can drop the Actionlist asset. …