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Alverik

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Alverik
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  • Welcome to the AC forums @krystian, I'd be more than happy to help but as it is right now I stand kind of in the dark. Would it be possible if you could post some screenshots of the actionlists you are using to call the menus? Seeing how this issue …
  • ummm... I know there's an scripting event for when an Item is added to an inventory but I can't recall there been any regular Actions that can do that. It would probably need a bit of scripting. If you are up to it, the event is OnInventoryAdd, whic…
  • Could you provide any more information on how you are using the UI and the variable? I assume the UI attached to the GameObject is somehow connected to a UI in AC's menu manager (ie: Unity UI in scene). I doubt the token will work otherwise. 
  • Been talking with Chris, you don't have to wait until then, you can achieve the effect by using the ActionList: Check running Action, which lets you determine if the current list is being skipped or not - that way you can have a separate animate Act…
  • Hey, I'm humbly sorry if my post offended you somehow. I wasn't trying to contradict you or anything. I guess my choice of words was just off (English is not my native language), and I did edit my post a lot (for the same reason). Anyway, I was just…
  • Ummm, DeltaTime makes things framerate independant. If you read Unity's docs, when you multiply a value by delta time you have to think of it as speed per seconds instead of just speed (ie: 2 meters per second). Delta time allows the game to move th…
  • Figures, but anyway, I'll be waiting for the 2017.1 beta to get stable enough, even if only for Timeline :) Can't wait to use that in projects.
  • Alright, but do try and post some more screenshots of the contents of your actionlists when you have the time. That'll be very helpful later. The current screenshot doesn't really show much...
  • Damn, it's going to be past midnight here when it officially starts, lol. But, I'll probably work some on it even then xD. Anyway, this will be my first Jam so I hope I'll manage to finish graceful-ish.
  • Amazing. Locations are simply great (plus music and voice actors etc, but at least the voice actors must be from the original game I assume?). Anyway, you say you use Probuilder? Could you elaborate? is it just for the prototyping phase or how do yo…
  • I had honestly never heard of that one. It does look pretty cool though. But I'm not entirely aware how it works to actually say if it'd work well with AC. Though, like Playmaker it would only be a matter of making Variables shared between the two a…
  • Well, it could be that when you start the next conversation the Save action hasn't finished saving, as the conversation is most probably run immediately after the save action is triggered. Could you try adding a Engine Wait for 1 or 2 seconds and se…
  • The answer is variables. You can use them to keep records and such. if it's only about knowing if there's something in your spawn spot, then you could make a local/global bool variable, like: IsItemAtSpawnPoint. Whenever you spawn an item turn it tr…
  • Well that's a good question, but it depends. In the first place creating and then destroying objects constantly is already bad practice (Unity's garbage collector will kill your game if you do that -ie: lots of lag spikes). So it depends on how you …
  • Hi and welcome to the AC forums @VitorOliveira. Well, I think adding the NPC as an Item is the best choice here. If it's a matter of item visibility, you could try to create two Item categories. One for all your regular inventory items, one for your…
  • Snebjorns is kinda right. I mean, we could have an "actionlist to run when this actionlist is cancelled" actionlist, but that may just end up being overly complex, or be turned overly complex by the end user. It's usually better to make su…
  • Yes, a scene with an overlaid a UI or an sprite renderer would probably do it. Since lots of adventure games are not too heavy they tend to load too fast for any loading screen, so some trickery is probably necessary for this, lol. Else you could al…
  • Wish we had asked Chris to make an announcement before, even if it's unofficial. But I don't really want to bother him now that he is resting. Anyway, I do hope more people join in. wonder where else can we advertise the Jam besides the forums? Any …
  • Hope more people enter. We should probably make more noise, lol. I myself am thinking of doing something with minimal artwork. I've been doing nothing but programming recently so I think focusing on story will be a nice change of pace. I've been kin…
  • Yeah, a lot fixes and new options don't appear directly in the manual, but you can actually find all these under the respective AC Update they came with, which you can find under Official News, in the forums. So if you want to check the whole lists …
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