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Alverik

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Alverik
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  • Oh, alright. I know about that one, I just wanted to make sure there wasn't a way to add just a single item (cause it does sound like it redoes all of them, no? Or is not that how it works?).
  • What kind of UI are you using? AC UI or UGUI? If you are using UGUI you need to make sure the menu has been setup properly (and if you are using prefabbed canvas you must make sure there are no copies in the hierarchy, cause AC does the instantiatio…
  • Don't know much about playmaker, but I know there are special actions to call playmaker statemachines and features, and playmaker also has actions to controls some AC features(or action lists). For the Dialogue System here is its AC integration page…
  • if you are scripting anyway, you could try recording the player's position Vector3 in a static variable (just create your own Globals script and a static LastPlayerPosition). Then record the position right before switching to the Menu scene. Then, w…
  • I don't own Sectr Complete, but the subject of level streaming interests me. I was thinking of eventually attempting to do this (for interiors) using Pixel Crushers' free Scene Streamer plugin, just have never had the chance to test it with AC. But …
  • Does the game actually runs if you press play? ummm, it would be most helptful if you could show us an image of the Console please. The most likely cause of for plugins not loading into the menu bar is simply a compile issue (editor menus won't load…
  • First AC can be used to create any kind of Adventure Game (First person, third person, point and click, direct control, 3D, 2D, etc). Most important, AC has it's own visual scripting (based on predefined actions, ie: play animation, Open UI, Close U…
  • Remove the GameCamera2D script from the MainCamera. I don't use 2D much, but the way AC deals with cameras usually goes like this: Main Camera deals with all display. GameCamera scripts then disable the Camera component in their GameObject. Then, th…
  • The game looks interesting. I would like to see those effects too :), but, man, Snebjorn's the "latest masterpiece" comment was awesome, lol.
  • The camera you deleted was the default GameCamera or the MainCamera? The MainCamera can't be replaced by just adding a new GameCamera from the Scene Manager, you need to create a regular Camera, tag it MainCamera and add the AC "MainCamera"…
  • Ummm. well, dealing with enabling and disabling of objects tend to be problematic. Maybe it's an issue with the starting state of the object you are trying to manipulate? (objects which start disabled will always cause issues, that's a Unity thing).…
  • It works the same as Unity's own Event Trigger. You've set it up almost correct, but your OnHighlightOn event is never going to fire, since it's Off (left drop down). Make sure to select Runtime Only for both events (in this case you want the code/c…
  • Just to be on the safe side select your Camera and the hit the AddComponent button, then type: First-person Camera, it'll appear in the search.
  • Ummm... make sure your first person "player" has a first person camera. Though, it might be better to use a different Player control type during that scene. You could also start by using a third person setup and change to first person when…
  • Umm, I've never participated in a Game Jam before to be honest. But it sounds interesting, if I think I'll have enough time, then maybe I'll join in too. I've also been making a lot of functionality built on top of AC that I'd like to test, and I ca…
  • Well, you could've you just setup NPC versions of your players for that scene. The AC framework (and practically all frameworks really) are not made to have multiple players in the same scene... It's best if you have clean versions (with no scripts …
  • I've humbly never done a Universal Windows App build. Have you made sure your projects run even without AC in them? I've seen some posts regarding the "steps" to build a UWP build and it gets pretty lengthy and annoying, lol.  Here's a lin…
    in UWP Build Comment by Alverik March 2017
  • Yeah, there's a lot of work to do yet. Though I'm relying on VRTK for locomotion mostly, and well picking things up is also a VRTK feature (But I've integrated it into AC for it to run actionlist categories within the hotpots automatically depending…
  • Well, not very different than making a 3D game for other platforms. It's mostly your art and effects that's going to have limitations, and it'll depend on the mobile devices you want to be capable of running your game at max fps. I'll name what come…
  • You got hand it to Keijiro. You'll always find awesome stuff in his github repositories.
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