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Alverik

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Alverik
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  • Sorry for the late reply (plus, considering your on vacations now, lol). Anyway it'll be great to experiment with this. One of the things Timeline lacks the most right now are proper "actions", which AC in turn has in spades. If we could e…
  • Well, I've noticed a lot of corrupt asset reports since people started upgrading to Unity 5.6 so it may have have to do with the upgrade (Maybe it's plain bad luck or there's been some change that affects some serialized/saved data from old projects…
  • If you are using Mixamo characters, it might be a good idea to try to re-export them from the Mixamo website (as mentioned in this thread). Maybe even re-import the assets or the packages with the other characters and animations. Seems like upgradin…
  • Cool. Nice to hear that! Keep us updated just in case.
  • First declare a variable with the same type as the script name in your custom action.private ScriptToFind _script; Then inside the Run() function in your custom action add: _script = FindObjectOfType<ScriptToFind>();_script.OpenQualitySettingM…
  • I would recommend switching to Unity UI for more advanced text options like this, as stated often by Chris, AC's own UI rendering method is thought mostly for prototyping. In the Menu manager you can tell AC if the menu will use AC, UGUI in prefab o…
  • ummm. Can you try to re-import your animations? Also, are you using an IK pass on the characters? It might not hurt to turn that off just as a test. Also, are you using the last version of AC? (oh, and what unity version are you using?)
  • @themightyzq can you do me a favor and check the following: 1. when you get the "Could not create animation engine!" log, could you click the text? it should show all the context of the error (in the bottom panel of the Console window). It…
  • Ah, sound in unity is a b*tch. Anyway, logarithmic Rolloff will dim audio the farther away it is from the camera. There's a good chance that's the problem (3D sound, which is default in Unity).  You'll have to check the settings in your audiosources…
  • Umm... Never seen or heard of that issue before, but I once had corrupt data too (some UI in the menu manager). But it only happened because I updated to the newest AC from a very, very old AC version. Have you done anything similar? Also, what AC a…
  • Unfortunately, I don't own a VR headset (too expensive for me), so the one who does the real testing is my friend/teammate. Because of that I haven't been able to really test the feel of the game. I do have heard some people say that the touchpad wa…
  • As far as I can tell it would be easiest to know which c#/Js method is run by the plugin when the escape button is pressed. Then just make a custom action that finds that object and then calls that method. That way you can use it on an AC button or …
  • Anyway, I'm freaking tired (it's 4am here). And anyway, I doubt I'll be doing any more bug fixing on that project, lol. I'll just do that in my other projects (where I'll be using the same systems). Anyway, I really gotta rest. cheers.
  • Oops, well I added it as a v0.1 in case anyone doesn't want to deal with the bug, but v0 is still there (laughing at me, with the bug, lol). Anyway, it was tiring, lol. But I hjad fun doing stuff I rarely do lately, like doing the animations, set, w…
  • Don't worry, mine's super short too, lol. Like a single scene, or like the beggining scene of a game, and I also started yesterday... In fact I just found a bug... pisses me off. cause it's a one liner to boot (two operator symbols...), which I fixe…
  • Well, I barely managed to upload something, though I kind of had a lot less time that I expected, lol. Plus, I spent way too long of the short time I had just bug fixing and honing some stuff I'm planning to keep using from now on xD. a small prompt…
  • I had a similar situation (but different, I needed to change lock state depending on active UI).Here's the script. You can use it as an example or use it as it is. The script also closes menus on startup that shouldn't be on right away, you comment …
  • I'll try to dig around about this issue too (see if I can find some info somewhere), else I may have to report this to Chris.  Anyway, was the project working fine in Unity 5.5? If so, it might be a good idea to stay on that version while we find mo…
  • ummm, then instead of disabling it, try hiding it through a canvas group and then make the button non interactable. Other route you could take is to make the mouth clickable, that way if the player clicks the mouth you can just use Menu:ChangeState …
  • Input cannot be simulated easily... AC and other plugins simply fake it, just by running the requested method, bypassing input completely (ie: you don't need to simulate a left click if all you have to do in your code is run the method that runs you…
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