My appologies for that, I didn't notice that mistake. I changed it, but the animations still don't play. And there's no more error this time. Here's the new set-up.
https://drive.google.com/file/d/1zlGWxQ0fMV-nAHA2eGZhkFufN1fez_4t/view?usp=drive_li…
I'm getting the following error "Animator is not playing an AnimatorController" whenever I try set-up the UI with Canvas. I've attached my set-up for Canvas and also a video showing the error, and the old version that is working of the UI.…
By "Custom Event" you're refering to the last option in the Action Type called "Custom"? Whenever I select it it defaults to "Action List". So, to reiterate. "OnStart", create a new "Action", select …
Please disregard the last comment. I found a workaround. I removed the standard footstep sfx. I'll add all the samples to the compotent and I'll control them via "Onstart or with triggers whenever I want to change it. Thank you @ChrisIceBox
I've set it up and I've attached a screenshot of the action list and component. One final question, is it suppose to overlap the default steps with the walking sounds? For example, I'd like to use default in particular places only, and the woods ste…
ah, that's why. I did not have that set-up. Does this "Footstep sounds" component need to be added for each individual type of footstep I want to add? For example if I have a grass one and a wood one, do I need to add the component twice, …
Hi there. Sorry to be the bearer of bad news, but it still isn't working - it's acting exactly the same. I've added it to both "on" and "off". I've attached an image.
https://drive.google.com/file/d/1moYTUDRx52ba7REZmBNrnxt2uLBu…
It doesn't occur if I remove the Animation, It switches the character without any blinking. Is it an issue with how I have my animation set-up in the action list (perhaps the timing) or is it a bug?
https://drive.google.com/file/d/1aCz07qbP0_gCMQr_…
The blinking seems to take place right after the switch on/on animation for the character plays. At the end of the flow, right as it's suppose to switch the character from "Dark" to "Normal". I added Face Direction, but it still …
@ChrisIceBox What exactly from animations would you like me to post? I've added inspectors screen shots. I added that line but nothings seems to happen.
{ newPlayer.GetAnimator().Update(0.2f); …
I've done the entirely different flow. I've shared the image with the settings.
https://drive.google.com/file/d/1E1tMPDk0nBWfIzMlPZkiaJWzMDBwB3DG/view?usp=sharing
That's how I did it initially, through animation. The example from the video actually has "Overlay current screen during switch" in the Scene Switch Action. I guess I'll go back to the initial Animated Version, it seems to be much simpler …