Forum rules - please read before posting.

AlessandroPreviti

About

Username
AlessandroPreviti
Joined
Visits
65
Last Active
Roles
Member

Comments

  • I developed a custom playmaker fsm that does the trick, it copies the required values with no problems.If anyone using playmaker needs the same, I'll be happy to share the method; it's not flexible but it does the job. Chris, I checked the forum wit…
  • Hi Xidore, it'll be a problem if you plan to use just the default tools.This week I'll experiment with scripted custom actions or playmaker built custom actions, I'll post the result if I'll get anything worthy.If anyone feels like helping, that'd b…
  • Hi Chris, sorry for not answering, I had a very busy time, a painful story involving dentists.Atm I'm resolving some other issues within the project, it'd be difficult to strip my file until I reach some milestones; I do understand that you can't as…
  • Hello, anyone found a solution for this?I would also love to have a generic main-cam that copies properties from the scene camera it takes place of, clears itself when changing camera and copies the value of the new cam. Edit* might be a solution to…
  • They both have max speed - 10Mass 1 Drag 1 Angular Drag 0.5.I tried both with Allign drag vector on or off.The bottom left and bottom right doors and the tall door on the right are fast to open, the two doors on the center top are slow, I would like…
  • Hi Chris, thank you for being always so active and kind, I wish I could up-vote you more than once on the store.I managed to solve the rotation issue, the objects were appearing rotated differently in preview mode and in the editor, I was following …
  • not exactly what I meant, but there's no problem now, I achieved an effect similar to what I wished for with a trick of fading cameras and good alignment.Thank you for your assistance :)
  • The split amount can be inserted as a value from 0 to 1, if there was an option to feed to the node a float var instead, I could build my solution like this:create a var called Split_Amount = 0create an conditional node that checks if the var is = 1…
  • Thank You Chris.Knowing that the feature is not yet implemented is saving me from spending further time, stubbornly trying to find something that doesn't exist. I'll try to build a work around, I'll post here about it if I'll succeed, it might help …
  • Thank you Chris!You're surprisingly fast in answering and very helpful.
  • Thank you Chris. Node based interface is exactly what I needed to start using, my bad for not having explored this feature enough. I was able to set up a  opening and closing door in no time, but with a different structure: I have just one action th…
Default Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.