If I understood correctly after checking the documentation (thanks!), I should be placing the object in the scene. Attach it a "Scene Item" and "Remember Scene item". My object has a Hotspot as well, so I guess "Remember Hot…
Hi Chris,
I can follow your steps from the YouTube tutorial when you do the setup of the bone saw setup. However, in your tutorial, your 3d object is a full prefab with a transform component, while mine, doesn't have the component. When I click in …
Hi Chris,
I have a question about Documents. Let's say I want to open the Document menu and wait for the player to close it, so I can trigger a player dialogue.
Currently, it seems that the only way to do this is to use the "Document:Open&quo…
It's working now. 😊
But, why do I need to set it up as a Journal, if my page number is fixed? I know there will be 3 pages for that specific item in the inventory. (maybe another object can also be inspected and will have a different document, with…
I'm still missing something here because my pages are still not showing the texture image I assigned in the Inventory->Documents.
What is the difference between a journal and a document? Is it because the document has only one page, while the jo…
I don't follow you.
The graphic element in the Document menu?
https://imgur.com/a/pGpOsVz
What I try to get here is that the player picks up a folder, and inside that folder, there are several documents. When the player selects the folder in the in…
Unity 2022.3.25.f1
AC 1.80.4
So far I have 3 instances of the prefab in the scene, each referencing its own FSM object (each door/mesh has its own FSM that plays the door animation.)
Is it normal that each one of the 3 gameobjects that I listed ha…
Bufff... It would pretty big. Look, I appreciate your help but I can live with that. If this become a real problem, I'd do a gym level and I'll try to reproduce it there. :)
There is a warning:
PlayerStart 'DebugStart' has no Camera On Start -> AC debug loggerUnityEngine.Debug:LogWarning (object,UnityEngine.Object)AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs…
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No. It states "Normal".
(When I put OnStart actionList I can see during the 1 sec is "Cutscene", but then it goes back to the "Normal" state.)
I followed your instructions. This is what it came out:
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As a matter of fact no. It doesn't show up. The only information displayed is Current Game State and Current Player.
I tried your suggestion (I didn't have any actionlist OnStart), but it didn't work. I saw the action running in the status …