What about the texts in actionLists in the asset folder? That should work, right? I'm using a regular Dialogue:Play Speech action. However I'm not getting the texts that are in the asset folder after gathering them...
Update: I found the issue on …
More clear of what I mean with a couple screenshots.
Notice how the LookDialogue string field lose the value in the examine Interaction type, but keeps it for the Use type.
(Tested in v.1.82.5)
(Image)
Question about this: The dialogue injected through the Set Interaction Parameter is also included when AC grab texts for translations? I remember trying something like this in the past, and I couldn't make it work.
And one more thing: Do I have to …
Hi Chris,
Following your First Person tutorial, in the closeUp camera part, Imagine that you want to trigger the exit after interacting with one of the jar's hotspots, instead of having to press the Exit button to return to the regular camera. How …
(Quote)
Yes, that's correct.
Alright! So basically the solution is quite straightforward, as @Hexenwerk suggested:
* Use a global check to see if the object needs to be moved.
* If needed, move the object into position with the proper remember com…
If I understood correctly after checking the documentation (thanks!), I should be placing the object in the scene. Attach it a "Scene Item" and "Remember Scene item". My object has a Hotspot as well, so I guess "Remember Hot…
Hi Chris,
I can follow your steps from the YouTube tutorial when you do the setup of the bone saw setup. However, in your tutorial, your 3d object is a full prefab with a transform component, while mine, doesn't have the component. When I click in …