I found the option Scale Text Effects in Global Menu Settings. I do not know if that option existed before, but I checked and in one scene it made the size work again. (In a gathered text dialogue line, I don't know if that is relevant). I'm trying …
Yes. I returned to previous scenes, changed the rich text tags on GameEngine b and i to z and h (in order to not freeze the dialogue, and see how other working tags worked out, and the color and size tags don't do nothing since the update. Like the …
Just only updated AC. Textmeshpro version i've using it without problems since the beggining, even before AC integration ( I used the old hancrafty integration script of the forums). Some months ago I integrated it officially and worked fine (wel…
Well, there is no more code to post that the already posted (the commented code is the original working journal page code from yours that I already use for the journal, and the uncommented code is what I tried before knowing Display Active document…
Damn. Not even seen that "display active document" was a Journal type element, (Problem of using the template to check it, as I didn't create the element).
so the script it's supposed to work by default?
I'm getting Object reference not…
Seems like an awesome tool and lots of thanks for sharing.
I've just tried, and give me errors when trying to translate or batch translate. "Expected identifier", seems like a problem when trying to gather data from google.
You know, preparing some automated actions (like handy new item notifications), I've seen parameters are also not configured for documents, **As far as my version goes, and I failed to find a changelog for all more new versions than mine **, as inve…
I was searching just for this information. I don't know if it's me, but after following the guide, it seems like Change Timescale doesn't accept changing the float by parameter. I'm using right now AC 1.65.2.
If in that version it didn't work, it i…
Lots of thanks, This is a perfect solution for lots of things related with UI not enterly handleds by AC.
Anyway in this project I think I finally only do autosaves, every day loop has a very heavy scripted workout to achive a correct load in the m…
Ok, can be because the gameobject is deactivated on Load, and the element is not handled by AC, so then can't find it?
Seeing lots of related isues about deactivated gameobjects causing issues when AC is not directly handlen them...
It's a button script inside a AC "controlled" Cavas (UI unity on Scene), but the element itslef is not handled by AC. The gameobject itself, main script button, is untagged on default, with a fsm that changes tag if clicked, and the rememb…
Seen the update!
released May 29, 2018
= Inventory = -Added: Ability for "Hotspot Based" InventoryBox menu elements to be limited by category -Changed:
If Inventory items are combined via "Hotspot Based" Invent…
PS: In updates, can you put more "change cursor when over", apart from buttons, like in InventoryBox's element? I'm finding some inconsistency in my game with cursor changing over some things but not all.
Thanks.