Yes, that's some of the workarounds I usually work with, it's just that it would be much easier if items could have directly graphic variables, for many custom menus etc.
AC is already a fantastic engine for many non-programmers for making more tha…
I'm making a pool of crewmembers that are inventory items. With parameters, it work very well. But if apart from the inventory default graphics they could have graphic parameters, I could assing different graphics for them for various activitivies (…
I changed the order of the menus and now the hotspot label for showing item names works again. I don't know why it worked before then, I didn't change the order before.
Strange thing, is that the new menu I've done with the mouse over/item propiert…
Gameobjects with variables attached to them is an amazing thing that I could finally use to make important non-classic adventure game mechanics without bloating the global variables and without resorting a lot to playmaker integration, amazing news.…
Yes, using closing arguments for color and size, it works.
I didn't use them before because Textmesh pro doesn't need them, and all worked. I guess I should just fix all the text not using closing argument for color and size...
So now everything f…
Edit: Wait, I'm not using closing arguments for color and size, they were not needed before. I'm gonna check.
With And Without Skipping speech first displays currently-scrolling text, there's problems related to color= and size= assigned to the Gam…
I was hyped implementing the script and forget about checking what you mentioned about the option.
tests:
Color and Size break the game as described, and If changed the name of the tags on the rich text GameEngine slots, they applied correctly and …
At least I had no broken anything this time I guess.
Script had solved Bold and Italics. Now they work perfectly.
But Size and color, don't. Now, when I click in order to pass to next dialogue, it flicker during a milisecond with the appropiate co…
I found the option Scale Text Effects in Global Menu Settings. I do not know if that option existed before, but I checked and in one scene it made the size work again. (In a gathered text dialogue line, I don't know if that is relevant). I'm trying …
Yes. I returned to previous scenes, changed the rich text tags on GameEngine b and i to z and h (in order to not freeze the dialogue, and see how other working tags worked out, and the color and size tags don't do nothing since the update. Like the …
Just only updated AC. Textmeshpro version i've using it without problems since the beggining, even before AC integration ( I used the old hancrafty integration script of the forums). Some months ago I integrated it officially and worked fine (wel…
Well, there is no more code to post that the already posted (the commented code is the original working journal page code from yours that I already use for the journal, and the uncommented code is what I tried before knowing Display Active document…
Damn. Not even seen that "display active document" was a Journal type element, (Problem of using the template to check it, as I didn't create the element).
so the script it's supposed to work by default?
I'm getting Object reference not…
Seems like an awesome tool and lots of thanks for sharing.
I've just tried, and give me errors when trying to translate or batch translate. "Expected identifier", seems like a problem when trying to gather data from google.
You know, preparing some automated actions (like handy new item notifications), I've seen parameters are also not configured for documents, **As far as my version goes, and I failed to find a changelog for all more new versions than mine **, as inve…