Ah nevermind, turns out I could just use the "When Finished: Run Other conversation" option instead of an action list to be run when clicking the conversation-link option.
Screenshot attached in case anyone else might be facing the same i…
I noticed that this is possible with hardware cursors, but I don't see the option for Unity UI cursors, so just wondering if there is a workaround for this!
Thank you so much! The alternate solution sounds like a nice thing to explore, so I might look into it if the custom action is too cumbersome on my end.
Appreciate the code snippet! :smiley: Thank you so much for writing this out!
@ChrisIceBox
I'm just curious to know, might it be possible to create a custom action for this?
The reason why I was curious is because the player has a phone with "contacts" and "notes" in which these items are actually invento…
Yeah for sure!
So I guess what I'm aiming to do is have a description pop up when hovering over a hotspot. I was wondering if it would be possible to do this without an external C# script -- so something I was hoping to do was repurpose the "e…
Thank you so much! Based on my understanding, would this mean I still require a script for this?
I was wondering because I am hoping to also change the "description" based on some boolean variables through the game.
Thanks Chris!
It seems like it was not actually recognizing Textmesh pro, but things are ok now after I added the TextMeshProIsPresent scripting symbol to the player settings :).
Hi Chris,
Thank you! Glad to be here!
Thank you so much for the information. Regarding the hierarchy you mentioned, would it look something like this? (Sorry can't get the indentation right for some reason, I was trying to make all the *-facing ri…