@ChrisIceBox thanks for getting back to me! Is there a way I can copy over what I did in AC to the Unity UI counterpart, or does it automatically copy over?
I shall go ahead and take a look at the Unity UI prefabs.
Oh my gosh -- I didn't even rea…
Also sorry just 2 more questions as well --
1) Do you know if it is possible to hover on objectives in the inventory box that displays objectives and show their respective descriptions in a panel to the right?
2) I was wondering if it would be pos…
I've also noticed that the amount of text that shows up in journals seem to be inconsistent when I resize -- wondering if I can make this consistent as well.
Ah so I went ahead and figured out the sorting things seem to be fixed when I changed the "FollowSorting Map" script to "Offset Original Ordering" and "Follow default sorting". Unsure if this is the correct solution, bu…
Thank you for the links and the information -- it was very useful!
I tried this out and it seemed to work for the most part -- I guess my next question is **do you know why the order of each sprite gets set to 0, despite me explicitly setting the o…
@ChrisIceBox Ah thank you so much! I'm aiming to use Unity's animation package -- do you know if it is possible to have a single rig despite having multiple directions like in the picture?
@ChrisIceBox @dadadodo Just wanted to tag you both to see if the above is still relevant or if anything has changed since then!
I'm aiming to do skeletal animations and have 8 directions (Three are mirrored).
Attached a picture in case! https://…
Thanks for getting back to me -- so just to make sure I'm understanding correctly, are you saying that you are able to jump as well?
And ah yes -- without AC the behavior is fine -- we tested out a few things and and narrowed it down to the "G…
Also on a sidenote -- would pathfinding work on something like a tileset where we only have 2 directions for the character (moving left and right)?
I wasn't sure how to place the navmesh on the tiles so that only the top-parts are walkable.
So we tried creating our own script for player movement below:
using UnityEngine;
using AC;
public class PlayerMovement : MonoBehaviour
{
public float velX = 10;
public float maxRange = 1;
public float maxHeight = 3;
public float h…