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bali02

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bali02
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  • When you use a Unity Prefab UI button and set Input Simulation, the system close your conversation? The system sense your button interaction like Input Simulation?
  • Sorry, yes I made many mistakes, so.: * Yes, I mean for Player Input. * Yes, EndConversation. * I have a custom Cutscene, where I switch the camera back to AC's TPC. When Conversation menu turns off (Actionlist when turn off) I set that i…
  • So, when the menu Source: Unity UI Prefab, and I made a button (I made canvas, panel, and button after put it into the field under AC Menu Manager), I set Simulate Input and EndConversation. When it's fine, in "Actionlist when turn off", I set In…
  • Thank you, Chris! Same issue yet.:/
  • Thank you, Chris, it solved this issue!
  • It's 3d game, I don't have any issue messages, I see it works only when I don't check "wait until finish?" and put after a Engine: wait 3(for example) second, it can loops, after 3 seconds npc changes the target, but if the target is too far, it nev…
  • Thank you, yes I know your second advice and I used that way in an other project.:) Now, I would like a more random solution. Of course I put in a loop, so Character: Move Random ->Engine: wait (f.e.: 3 seconds)-> back to Character: Move Ra…
  • Thank you Chris, now it's in without error.:) (Your fast cooperation is amazing like always) How is it works? When my NPC reachs a random target after it stops and don't searches another target point. I've tried to do that too: I put a Engine: W…
  • Ohh yes, I thought for it exactly, I'm glad for this extension.:))) Thank you! I would have an other question: I make an adventure game now (mostly with Third Person Controller), and I have swimming area. I know I should change character controll…
  • The strange thing is that, when I put 2 player in the scene ( 1st player is active, 2nd player is inactive), then Opsive works, after I deactivate first player and active 2nd player, Opsive collapses and give me errors. Strange Thank you for your…
  • Thank you,the problem was that, I left my first player in the scene, after I deleted it, I saw the good player, so it was a perfect advice!:) Just I have a problem now with Opsive, I remember, I left my player in the scene, because if AC instantiate…
  • Thank you, after I attached it to the camera and I clicked play mode, the Camera (built in Unity) component is turn off to inactive and "no cameras rendering" on the screen, if I activate it on play mode, it stays in active and the camera work with …
  • Thank you, I see how it's working. When I'm in interaction I switch to a gamecamera, but after I can't switch back to the Main Camera (Opsive UCC), what script schould I put to the camera, how I can put my Main Camera end of my actionlist, when I wo…
  • Update: Now it starts to look much better. Simple movements are okay, and turning is okay too, but not perfect yet, because when I turn with mouse, my character is shaking... So when in an Actionlist I would move my player to a door, AC can't move…
  • maybe new Unity Input neccessary? Unity Input should be UCC Input settings, or leave just AC settings?
  • I implemented Opsive UCC into my project and I did your article about it, but no success.:/ I don't know what could be the problem, be the camera is not moving and my character can't move, my character can only defend herself (right mouse clicking)
  • Thank you for everybody the helpful answers. I'll try today the Opsive TPC integration what you suggested, and maybe I check the Unity TPC integration too. After I will write.:)
  • Have you ever "heard" from someone who tried to use custom motion controllers from the asset store before? Maybe you can offer what would be easy to implement. Because my C# knowledge is little, and can write just easy codelines.:/ So I tried to fig…
  • I would like and RPG movement solution, like new Star Wars, if my player is walking and I move my mouse vertical, the player is turning when the mouse, if my player is standing and I move my mouse the player isn't turning. Sorry for my English, I ho…
  • Yes I tried it, but I don't have free look with mouse. The camera follows the player,but when I move my mouse, no movement on the screen, just freezed:/ Edit: Now okay, I set the cursorhorizontal and vertical into Unity Input manager, now the fre…
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