I checked this feature, and it didn't seem to impact the puzzle's responsiveness to mouse clicks. also, at around 0:14 you can see the lower left puzzle piece moves slightly. I am not sure if the piece responded to the mouse click or if it was somet…
Okay, thank you!
Now my cursor is unlocked during the puzzle scene.
However, the puzzle pieces are not responding to clicks. Hmmmm.
https://youtu.be/T9qhfGcOtBY
I will keep working with this until I get it working!
Oh yeah! The cursor IS locked in the center during the normal, 3D, 1st person gameplay. Is there a way to unlock the cursor for only certain scenes of the game?
Here is my setting manager.
https://www.youtube.com/shorts/CzMJ2qj2ZKo
Thank you! <3
Thank you for all the help thus far!
I have made progress since the last post.
Now, with the new camera, I can see the puzzles on the screen during runtime.
However, I cannot use the cursor, as it is locked in the center of the screen during runti…
https://youtu.be/GZJtZseHx14
Here is a video of my screen during play. I noticed the camera is falling through the scene as well. But I am not sure which setting controls this, since it is a new scene. Is this the 3D camera somehow?
Thank you agai…
Thank you! This successfully removed the unwanted menu from the scene!
But the Arranging Puzzle elements are still not displayed in the 2D game scene when I press play. What could be causing this issue?
Thanks again for your help!
I took the cutscene scene out of the build and ran the game in the browser again.
Here was the resulting error logged for every object in the gameplay scene.
TWL-PRE-ALPHA-BUILD-…0.framework.js.gz:9 Cannot display correct Hotspot Icon alpha on Beeh…
Unity Version = 6000.2.7f2
Adventure Creator Version = V1.84.3
I am building to Web platform.
Yes, the background music that plays is a part of the appropriate scenes. The music and the UI are the only things that load into the scene properly. The …
THANK YOU! This worked!
I was trying to change the Input Manager settings, but when I accessed the Input System's Control Asset and added "ToggleCursor" it worked!!
Thank you again!!!
SOLVED!
I completely deleted the existing Hotspot component and the Interaction attached to it.
I made a new Hotspot on the mesh object's inspector. I made sure the Input method is set to Mouse and Keyboard, the Mouse clicks have default functiona…
I installed the Unity Input System and changed the Active Input Handling to "Input System Package (New)"
I made sure that the Input method is set to Mouse and Keyboard, and that Mouse clicks have default functionality.
Here are the Setti…
Here are the Setting Manager Input Information and the New Game Wizards Templates page.
https://postimg.cc/QVmMPqK4
Thank you again for helping me with this matter.
I appreciate your diligence.
Thank you ChrisIceBox,
I tried to add the AC Input System Integration from the New Game Wizard's templates, the check box was greyed out.
I also removed the Event System, with no noticeable changes.
Well, it is possible to backtrack, actually, and I've done just that!
And as of just now, the current state is:
The main camera has been restored, with the main camera tag and script.
The player camera has had the main camera tag and script remove…
Success! I changed the player camera to the "maincamera" tag.
So, now the cursor switches textures (as desired) when I hover over the hotspot. However, the interaction sequence is not prompted when I click the hotspot.
I am also using the 9 verbs interface. Maybe the mouse isn't registering the hotspot because of a 9-verb interface setting. hmmm
Thank you to everyone in this thread for helping me with this by the way! <3