Hey Chris. These are some fantastic additions and many thanks for adding up several features which i was waiting for. The parallel actionlist (i was waiting for this the moment ActionList Editor was inlcuded to the AC) as well as global saving featu…
Ok , than thanks for the info.
I'm aware but i got curious and tried my hands on Unity Ui for a change. I did manage to achieve what i want though so it was fruitfull.
As for AC.PlayerMenus : I just copy pasted from the manual (page 121), and it…
Last but not least, how do we call the result of popup variables? I cant seem to call them with strings like " AC.GlobalVariables.GetStringValue (xx); "
Im receving this error
error CS0117: `AC.AdvGame' does not contain a definition for `RunActionList'
when im trying to call for
AC.AdvGame.RunActionList (ActionListAsset actionListAsset);
----------------------------
[SerializeField]
pr…
Is there a easier way to call Actionlists in to UnityUi Buttons than writing scripts?
What i mean, with the current Ui interface we can add game objects on to "on click" list and there are some options which might be useful for firing the…
Can i atleast request Menu Labels to also have Localvariables? In some rare cases like mine, there could be scene related menus which will only appear in one scene and labels in that scene can show Local variables.
3) I think, unless this is really a bug and will be fixed in next update, ill go with "increase value with 1" so that even if it comes 0, it will become 1. And if it comes 9, than it will be 10.
There is also the posiblity that im just th…
Hi Chris,
if you mean cube.prefab that i can choose from project (among the asset folders) that s exactly what i'm doing. As i mentioned above, i'm selecting the cube from the "Resources folder in Assets folder". Its not included in the…
1) I was meaning to say, i check variable to see ,if it has "0" value. If it has, than i make so in Ac menu Ui label, it shows "Its not being used". So that result is not an error. It was to just to show whole scenario of usage.
…
7) I got a variable check which have 2 values. Yes and No.
And i check this variable, if its yes, i add "+" to the begining of another variable:set action like this " +[localvar:1] " and if the value is No, i add "-" …
6)
Im randomizing an integer of a localvariable from 0 to 10. And next, im checking the same variable to see if its equal to 0. If condition met (meaning, if its 0) i re connect it back to the randomizing local integer.
This setup should (in teor…
Another question related to this.
I got a local variable (integer) i want to show in the scene. But when i use Labels (menu) , it only checks global variables.
So, is there a way to connect Localvariables ([localvar:x]) to gameobject text fields (…
4) Actionlist asset formulas calculated later?
I got a 3 global variables (a,b,c) which are being updated by local (in scene) action list every time i click the button "update". And there is an actionlist asset that i run at the end of th…