Ehehe!Yeah, I read this part and if you see it says Polygon Collider. The NavMeshSegments (NMS) aren't polygon collider so it won't work (it also tell me when I choose that option).
Btw, maybe I find a workaround. I don't create the NMS for the wood…
Tx @Xidore but the passage have to been secret. Imagine a pier, surrounded by some small island. The only hotspot is "small island". Player have a long wooden board (in the inventory, yep! ^_^),If he walk near the pier border, I don't wann…
@MaaS: thanx, I tryied all the format but there's something wrong with AC and exported/imported text.
@ChrisIceBox: just upgraded (on another pc, eheh) to Unity 4.6.1 and AC 1.41a but without success... :((
After the upgrade: I eliminated the 2 lan…
Ok, works great, tx!
For help someone other, I create a new C script called CheckLanguage and put this line under the Void Update.
Then I attached the script to the Main Camera so everytime I change the language from the Menu it change on the fly!
M…
Ok, but, I'm ignorance in Unity, so where I have to put this line of code?I tried to create a new script but it tells me that LocalVariables does not exist in the current context.
:(|)
I'm not a programmer but I copied (and modified) the one Chris made for the particleswitch... it worked great for lights, here if u need:
using UnityEngine;using System.Collections;
public class ParticleSwitchLight : MonoBehaviour{ public bool enabl…
The rock has both, collider with "is trigger" unchecked and the rigidbody component.
But I found where the problem is!
When I click on the button to let the rock fall, the interaction script is set as "Pause gameplay", and the tr…
Sorry, I didn't noticed the column and rows slots... ^:)^ I came from 1.39 first version, bc it goes well for me... so I missed some upgrade notes. :\">
And I noticed when I load the savegame, after load remains the load menu screen (before the update, after load a previous saved game, all menu disappear and game start).
@ChrisIceBoxMaybe you didn't notice this comment because i used an old post, so I rewrite. Only upgrading from 1.39 to 1.40 (and without changing anything in the Cursor Manager) the old issue come back to life... :(
@ChrisIceBoxAbout the save games, I have issue from when I updated to 1.40. I deleted all *.save and started from scratch. Click on "New save", it save the game correctly. When I click again on "new save" it overwrites the first …