Ahaha! Very funny game! Cool ending! ^_^But at the end, I would make that thing, not in automatic... :-\
At the beginning, from the game image I wasn't inspired to try it, too "baby draw".
The graph is simple but effective. The animations …
You were right!The problem was the resolution, Unity reduced it automatically to 1024. So I put at 4096 and now I see clear.I've some problem with the drag now, but I'm working on.Thank'you for ur help @Xidore^_^
Now works great, tx man!
And yes, I read the tut on custom actions and i already created one for enable and one for disable the speech skip.My knowledgment and understanding can make me do those single action... but it's enought, tx! ^_^
Ok guys, I discovered I'm really noob in programming... so, if some good boy can give me a hand with this script used to create a new action, i'll be really happy! Thinking @ChrisIceBox @Guran @hedgefield ... @othersWhoSpeakC#language... ^_^I would …
Hi Chris, so in 1.39 the rotation of moveable object will come back like before? Because I have some issue with already made rotations animations and I just wanna know if I have to fix them or if with the new update things will come back to "no…
I mean, when I add the voice over that speech line... how can I change the mp3 to say the right value?
Es: TinPot says: I opened that door 1 time (Player34)then the second time I click over, TinPot says: I opened that door 2 time (still Player34, ri…
Ok, the problem was solved with the 1.38 update, tx. :)>-
But how can I make that value speak? I mean, there isn't a PlayerNumber to assign to the mp3 file... <):)
Are you sure that in 1.38 this is fixed? Because I have some music with the "play while game paused" checked but when I pause game the music stop... maybe I made something wrong...
Have you already upgraded to 1.38a? This solved my issue. I removed all the remember transformation from child and put the remember transformation to the father. When I save after transformation and reload it, all are in the right position.