Hey @themightyzqSorry for the late response, i'm on vacancy! ^_^Btw, I decided to use another method, instead the map I use signs... when the player visit a specific zone, a sign appear (maybe in a crossroad) so he can decide where to be teleported.…
Veeeeeeeeeery cooooooooool! The red girl i mean! :D And yep, also the game looks amazing! Good luck for the campaign but I don't think u need the luck when u have a good product! ;)
Woah, thanks for the tips!
My coding is about 1... on a scale of 1 to 1000! LOL! I think I'll use the first hint, the objects are about 10/15...
Thanks again!
Great update as always! But I think I'll use for another project, not my actual big one... ^_^
@AdventureFan, I also have problem when upgraded from 1.49 to 1.50i. My player doesn't appear and the first camera wasn't initialized and after some test,…
No I dont use Save Game profile. And now mt game works, but i reported this solution because it may be a bug or someone else could hang in my same issue.
Thanks but no, this don't solve the issue.
I discovered the Menus that causes the problem! But only you can tell me how to fix.
Here's the big hint: in the Elements, I have some Label with the type "Active Save Profile", but when I change…
Back to my original project, with AC1.49a, now I have a new issue... I don't have modify anything in that project and before my upgrade (made in the other folder) all works in the editor... now, I have 3 error msgs when hit play. And if I try to go …
Make another test: with a backupped copy of the game, I update AC to the latest version 1.50i, keeping the original menu manager of AC. The game start, I make a new save and I get the same error when load it... :-S
Maybe my report is useless, because I'm using AC 1.49a and Unity 4.7.0 but when importing the script I have this error:
Assets/Dev/1.51/RememberAnimator.cs(140,55): error CS0246: The type or namespace name `AnimatorControllerParameter' could not be …
Mmmmm... not a bad idea!
The initial idea was an image map, without the player, with discovered zones clickable so the player will be teleported there.
Maybe I can do the same with a regular scene... always with a high def jpeg map but with hotspots…
Ok, I think I solved. I write the "solution" because maybe can happen to someone else.
For the error, there was a game object with a missing mesh and the value 0 to materials. The remember materials script was attached, so I think this mes…
Maybe you make my same error, using the Play one shot on a 3d sound.When I discover it, I hit my head on the desk, lol!Go on your sound file, mp3 or wave, and in the inspector uncheck 3d sound. It should work now with Play one shot.