Played and finished the demo (with IE), great work!I liked very much the graphic style and the animations. It have potential I think!And compiled the survey, of course! ^_^
Keep up the good job! ;)
Yes, sorry. In between there's a change scene. Just tryed the fade out / fade in in the same scene and it works.
Fade out to custom white texture.Change scene.Fade in (not set in the player start marker but in the cutscene "onstart").Just …
Mmmm... there isn't the "custom fade texture" for the fade in options like for the fade out... and I think it's correct because it should fade from what it fade out last time. In the 1.47 worked this way. :|
Tested in these days the scenes with the fade to white and... the fade out is correct, it fades to white. The problem is with the fade in, it fades from black... it doesn't care the previous fade out to white.
Still Unity 4.6.9f1 and last AC 1.49a
HINT (like in adv games, ^_^): just tried to open a new project with only AC 1.48b and Unity 5 (last version, 5.2.2) and all works properly!Cannot try with my own project for compatibility problems with U5, but maybe it could be a compatibility issu…
Tried with both Basement demo and 2d Park demo, changing the manager to the corresponding demo, the problem still persist.
So I create a new project, with only AC 1.48b and Unity 4.6.8f1 and opening the basement demo I still have the sound restart p…
This occur in every scenes, not only the first. And i'm using the original AC menus, with some graphics modifications but the menus are the one you created for the demo.
Tried to substitute my menu manager with the original one of the demo and the r…
Very thanks man! That solved the inventory "item disappeared" issue.
Just a clarification: in the release notes you wrote for IOS, but my target platform is set to Windows.
Update: I tried with a previous backupped version with AC 1.46e and items I get were saved correctly in the inventory after load... I noticed the previous advice on the console there was also there, but I have the item in inventory.
Found this on console:
The referenced script on this Behaviour is missing!UnityEngine.Resources:LoadAll(String, Type)AC.AssetLoader:RetrieveAsset(AudioClip, String) (at Assets/AdventureCreator/Scripts/Static/AssetLoader.cs:80)AC.Player:LoadPlayerDat…
Yeh thanks, my second name is Suggestion Man... LOL!
Btw, @ChrisIceBox, since you have to modify the hotspot script (or whatever is needed) what do you think to add another little checkmark (like the actual "single use interaction" checkma…