Sorry @Antonis, but i'm not a programmer and I don't know any code. I reuse the ones others made... If this script gives you an error, I can't suggest you other solutions...
But you have to tun on and off lights objects, like in the subject tread of…
The color is per-char normal text, yes.You have to attach the Npc or player component to your char. Then, under the image portrait, you can choose che color of the text.
@Antonis: try with a simple TurnOn and TurnOff, not custom. Attach the modified script at your light (I called it: ParticleSwitchLight.cs) and when you make SendMessage, select the light and TurnOn. If you can't make it works, I'll send you my scrip…
Some time ago, I found this useful script modification, made by Chris. You have to modify/create new script from the actual ParticleSwitch script with a little modification like in this threat:
http://forum.unity3d.com/threads/204414-Adventure-Creat…
I cannot understand this demo... I mean, they speak randomly with voices (Tin Pot?), the mouse cursor makes me crazy because it moves too quickly with the cam, so I cannot select the hotspots without lose my patience... Lol, you have to fix it a lit…
Yes right, also in my project sometimes the Player speak with Tin Pot's voice, because it get the ones in the demo folder... I didn't make my mp3 files anymore.
Your link give me an error. Have you make the speech working? How?I've received 2 notification when you asked for the manual instructions. The manual is in the main folder of Adventure Creator and it's called "Manual.pdf". The instructions…
I tried to make a build and play it with the audio speech but no voice came out.I follow the manual to create the speech voices and it doesn't work only on my main project, if I create from scratch and follow the manual instructions it works...Btw, …
Other test I made, was to put a short mp3 (2 sec.) on a long line of text. The text stop scrolling after 2 sec. and then begin the next line of text. So the mp3 is played... but is not possible to hear it.I also tryed to use base managers, the ones …
When you add the npc or player script to your char, you can choose the portrait image.
But this info can be found in the tutorials and in the manual Chris made, have you ever take a look at them? Before make any question on the forum, I suggest you…
Other audio play fine. The test I made with the demo was just rename my audio clip in BrainXX to see if were played and it worked. Brain speaked with my voice! ^_^
The first text line in the game is the narrator voice, in the text script isn't in th…
I'm happy you find my suggestion useful!
I think the Menu Manager is a gold mine if you learn how to use it well! Chris should make a manual only for that, lol!
Ciao!