Big problem here... when i upgrade to 1.34 from 1.33a, it works fine.Then I exit Unity.When I reload it, it says "Failed to load windows layout".If I click on Load default layout, Unity starts but no AC tab. I go search for it and there is…
Great Chris, as always!
One question: exept for the Main Cursor and Portrait, there are other things to pay attention, like variables? I do not upgrade from 1.33 to 1.33b because it worked perfect for me after the manual modification of the global …
El pollo diablo!!! LOL!Sorry, OT but I' can't resist... :D
I think it's a great idea to implement this. Because this could be a trick to examine inventory items without using the right mouse button. I mean for the web build... if you press the rig…
Hi hedgefield, I really like the drawing style! You draw all the graphics? Cool!Maybe you can share the demo or a video, so we can judge not with only 1 pic and few drafts.For now it looks promising! ;)
For me action list works fine, the only issue was renaming the globalvariables script then all seems to work well.Tx for this very quick update (I cannot test the 1.32 lol).
No, I put a trigger to make the interaction begins, a cutscene and an interaction directly in the trigger. Trigger and cutscene was both in Run in background. I tried with trigger on enter (with a big cube that cover the interested area) and continu…
I use the Animator and the Navigation Tab. Tried to close both but same result, very slow. While in the game, unckecking the npc box return to normality.Let's see if 1.32 resolves some issue! Tx!
Yes, it happens from the real beginning, after I press play to test. Also the mouse goes slow... if I uncheck the NPC checkbox during the gametest, the game become more faster until I uncheck all the NPC that back to normal.Btw, in the build the gam…
I tinkered with some parameters of the prefab but without results.I still have the last frame of the animation clip, like if it doesn't understand the animation has finished.
But if you make a cutscene with a normal camera in the beginning, switch o…
I confirm that when I switch to the animated camera, the active camera is both on the main camera and on the animated camera. When the animation of the camera finish, there are 2 active camera and the game stay on the anim camera. If I manually unch…
@Antonis Have you attached the script to the light object?Click on the light you have to turn on and off, click Add Component in the Inspector window and add this script. Then, you can command the light with Object: Send messageObject to affect: you…