Would it be an option to query the inputs in a "start" method and create the list of available inputs from these? Then no errors would be thrown anymore and users don't have to define a gazillion dummy inputs. Is there a case that inputs a…
It's a bit tricky. Removing try catch will show tons of errors on the console messing up the profiler. I put a return true at the beginning of the method and it already used 4kb less memory per frame. So making sure only valid axis are called seems …
This looks really great. Amazing job! It's the first time I see this thread. Has there really a year passed since the last update? Is it live already? What's the status? :-)
It would be great to learn more about your dev setup, scenes, lighting, bak…
That is indeed a way to solve that! Thanks for pointing it out. I would still like to continue down this path pictured above as it offers a way which depending on your use-case can be much cleaner action list wise as you don't have to pollute them w…
I debugged quite a lot and think I found the reason. The method Menu.GetSlotCentre() returns incorrect values.
Digging deeper I find MenuElement.GetSlotRectRelative(). I think this is the real culprit. Is it really ready for uGui? To me it seems it…
I have the same, asset shows Speech/f as a new file. Seems like a packaging error. I clicked cancel two times and then it works fine. Experimenting with new functions now. Totally rocks so far!
Yes, I can put a highlight on some empty dummy object and then reuse it everywhere as a workaround. Isn't it a valid use case though to have hotspots that don't require a highlight? Why not execute the highlight code only if the highlight is actuall…
Sorry my fault. Here we go!
* Unity UI interation menu* Appears on hover over hotspot* Allows to click on 4 actions* Clicking works fine
* Instead of only clicking I want to also allow to push a button (which would actually be a nice AC feature!)* T…
Hi Chris, good news. I found the problem with using hotkeys. It happens because when pushing the button it can potentially trigger the interaction twice (pushing it very shortly makes everything work correctly) which calls endPath again and cancels …
Making hotspots not detected autoamtically even if in vicinity mode would be awesome as that would save a lot of time!
Concerning the walk to marker: I finally found the reason but not the solution. In my interaction menu I have attached a keylisten…
Hi, I also thought a lot about this when I started half a year ago. I think I have found quite a nice setup by now. This is what I do:* Story
* Write in a plain (versioned, e.g. google docs) doc file, short lines, one info per line
* Add crucial dia…
If phonemes don't make it into Fuse I guess the other approach would still be needed. Any ideas on how to do that in AC? Max value on blendshape and multiple blendshapes manipulated synchronously?