As noone has commented yet I created a feature proposal for fuse. If you are interested as well then please vote :-)
https://community.mixamo.com/hc/communities/public/posts/204179447-Phonemes-Support
I deactivated the option but dropping paper on the trash still does not work.
I debugged a bit and found the code in question. It's in PlayerInteraction.cs->private void ChooseHotspotThenInteractionClick_Process (bool doubleTap)
There is a condi…
Congratulations Chris on the asset store feature! AC is the first entry in the Unity newsletter. Must feel awesome and it's rightfully earned. Hope you get lots of new sales.
To answer your question: For me it would be sufficient to have a setting affecting all hotspots, something like a 4th option in the "show hotspot icon" dropdown: "only when no menu is shown"
In screenshot 1 you see the hotspot UI and inspector in the editor. I made the rect very small to not have these repositioning issues. Inside normal hotspots it's working great,just not on the inventory.
Screenshot 2 shows what happens in the inven…
Thanks for the answer. I actually have that setup currently: unity pathfinding, navmesh, direct control and when clicking on a hotspot the character moves there.
What does not work is clicking on the floor to make the character move because it is n…
It's great to see this is now available! Thanks a million. It already feels much easier :-)
Could you do the same for walk-to markers so that they are put in the middle of the selected object so that one only has to move it to the right side instea…
WebGL is pretty awesome already actually. I used it as the deploy target for Ludum Dare for quite many 3d animations [1]. Works like a charme! I just tried it with a simple AC scene and that worked also. I have an adventure in my browser. How cool i…
I also would like to do something in this direction but I am struggling currently. What I have is a Third Person Camera. Spin and pitch are controlled with the mouse. Movement is through arrow keys. Cursor is locked to center. When I approach a hots…
I am still struggling a bit with the ConstantID. Concrete example: what would be the impact if (in the 3d tutorial video at 3:26:13) you would not have a ConstantID on the _SetGeometry node (which is only a parent and does not contain any scripts).
To set this straight, with blind I only meant "not looking at the video feed" but only at the editor. I was congratulating you to the very good explanations you made!
The game I tested this with was actually a P&C game. If you want to I can pack a project together and mail it to you if you send me your adress to make it clearer what I mean. I think you will really like the workflow.