Hello,
I wanted to know how to set a start menu before starting the game itself, with all the various options (new game, continued, options, go out etc ...). Obviously personalized, ie starting from a background designed by me.
At that point, I would like to put these items in a context to the background, or for example if the background there is a folder with new parity written above, I would click them to start a new game.
I hope I explained.
Otherwise, if it is too difficult or complex to implement, how can I do the same thing (starting menu before playing) in a facility with elements taken directly from adventure creator?
Comments
AC also supports Unity UIs that are rendered in World Space, meaning you can place your button in 3D space at a specific point in your scene, e.g. above a folder, as you described. Just change your Menu's Source to Unity Ui In Scene.
Creating a Menu with Adventure Creator
Creating a Menu with Unity UI