Hi guys, I'm new here. I'm an Art/ Media Arts Teacher for my day job, and work on Adventure Game creation in the evenings/ Summers. This summer, I've finally made the switch over to Adventure Creator from AGS (Adventure Game Studio)... I had a pretty rough transition for a few days, but I'm totally over the learning curve, and loving Unity/ Adventure Creator! I thought I would make a video to highlight some of the key selling points for AC for those who are curious about the software and still using AGS (nothing against AGS, it's fantastic - and will still be a great resource for many). However, for me AC was definitely the way to go, looking back, here is the video I wish somebody would have shown me to convince me of the capabilities.
Thanks,
Isaac
Comments
I was an AGS-er myself for many years, and I often look back to it for inspiration for new features. Coming in the next release will be an equivalent to AGS's "anti-glide mode", that will allow you to only move 2D characters at the same moment that their sprite changes.
One thing I noticed about your video: are you aware that you can have multiple PlayerStarts? By adding a PlayerStart to your scene, and opening it's Inspector, you can use it to automatically set the player's position, and active camera, when entering the scene from another - no need to teleport the player manually.