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Questions about the Diary

First off, great product! ZOMG yay! 

So I did the Diary tutorial on this site. It worked GREAT! I have some probably obvious questions about it. 

1) Do the pages I add by picking them up stay in the Diary between scenes. As in, in scene one I find a page that says "Greg smells bad" and then I move scenes, will my Diary still show me that "Greg smells"?

2) Is there a way to add images to Diary pages as you pick them up? Say, a stick figure of Greg with stinky lines over his head? 

3) Can I make a Diary-like menu with changing buttons that take me from one scene to the next. Say, an address book that after I find out where Greg lives, his address shows up in my Diary for me to be able to teleport to his house? 

I mean, I'm sure this is all possible with scripting, but I haven't gotten there yet, so can any of these things be done without scripting? 

Thank you in advance for your time.

Comments

  • Welcome to the community, @Filamena.

    1) Yes - Greg will smell in all scenes ;)

    2) The Journal element is for text only, however it's really more of a convenience, because it could be recreated (images included) by selectively enabling and hiding Label and Graphic elements.  You could create a button that calls the Menu: Change state Action that shows all elements that represent the second page, and hides all elements for the first, for example.  To add pages on later, you could use a Global Variable to determine how many pages have been added, and only allow the button to show elements based on that.

    3) Yes - you can use the Engine: Change scene Action to change scene.  If you create a button that's Click type is set to Run ActionList, then you can place this Action within a list that gets called when the button is clicked.  Again, you'll probably want to do something more complex than AC's regular Journal element.  However, if you make use of a separate "journal" 3rd party asset or custom script, then you can run any ActionList asset with the line:

    AC.AdvGame.RunActionListAsset (myActionListAsset);
  • Yay! Thank you Chris. Off to experiment with what you've told me! And pick on poor Greg some more.
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