First off, great product! ZOMG yay!
So I did the Diary tutorial on this site. It worked GREAT! I have some probably obvious questions about it.
1) Do the pages I add by picking them up stay in the Diary between scenes. As in, in scene one I find a page that says "Greg smells bad" and then I move scenes, will my Diary still show me that "Greg smells"?
2) Is there a way to add images to Diary pages as you pick them up? Say, a stick figure of Greg with stinky lines over his head?
3) Can I make a Diary-like menu with changing buttons that take me from one scene to the next. Say, an address book that after I find out where Greg lives, his address shows up in my Diary for me to be able to teleport to his house?
I mean, I'm sure this is all possible with scripting, but I haven't gotten there yet, so can any of these things be done without scripting?
Thank you in advance for your time.
Comments
1) Yes - Greg will smell in all scenes
2) The Journal element is for text only, however it's really more of a convenience, because it could be recreated (images included) by selectively enabling and hiding Label and Graphic elements. You could create a button that calls the Menu: Change state Action that shows all elements that represent the second page, and hides all elements for the first, for example. To add pages on later, you could use a Global Variable to determine how many pages have been added, and only allow the button to show elements based on that.
3) Yes - you can use the Engine: Change scene Action to change scene. If you create a button that's Click type is set to Run ActionList, then you can place this Action within a list that gets called when the button is clicked. Again, you'll probably want to do something more complex than AC's regular Journal element. However, if you make use of a separate "journal" 3rd party asset or custom script, then you can run any ActionList asset with the line:
AC.AdvGame.RunActionListAsset (myActionListAsset);